Sep 8th 2011 4:08PM I've seen Shatner at a convention before, he's quite interesting to listen to actually.
May 14th 2011 5:09PM Spellsteal should work kinda like Arcane Blast, mana wise.
20% Base Mana
Steals a beneficial magic effect from the target. Casting Spellsteal decreases your alignment to the arcane, increasing the mana cost of your next Spellsteal by 100% for 6 seconds, stacking up to 3 times. Certain beneficial magic effects on non-player targets cannot be Spellstolen. This effect lasts a maximum of 2 min.
Feb 26th 2011 7:26PM Unfortunately it'll probably be a caster item.
Feb 22nd 2011 8:55PM We need one.
The most popular solution, actually, is to change Nature's Swiftness to have a 2 minute CD, and after healing someone with a instant cast spell from Nature's Swiftness, the target takes X% less damage for Y seconds. Also redesign Glyph of Healing Touch to something other then reducing NS's CD.
Feb 19th 2011 11:49AM In a guild I used to be in, the person used his last name for EVERY character name. Every single one. He'd replace the vowels in his name with accented characters to make each name unique, but each name was exactly the same otherwise.
Feb 11th 2011 7:40PM Please don't recommend people greed gear to game the item level requirements to enter pugs. It doesn't help anyone.
Feb 4th 2011 12:03PM I'd be angry too. For the inscriber milling the herbs, making them into ink, and trading up the Blackfallow to Inferno Ink takes time. Like mentioned in the article, it would have been nice to at least ask the guild member "Hey, after crafting this deck I decided I really don't want it. If I sell it I could give you a fair piece of the action."
Now the amount you'd give would be pretty low (maybe 5% to 15% of the sale), but it would be a good gesture.
Jan 24th 2011 8:30PM "Ah, potions. The sign of an excellent raider is someone who uses two of these each progression fight."
No. I'd rather have 300 intellect then a 225 spirit elixir and some other defense elixir I could care less about.