Mar 16th 2010 3:11PM Hand up. Am 57 and semi-serious raider & empty nester.
What is fun is my kids (26 & 29) don't play WoW, but spend alot of time on other games so I always chide them for playing too much (they really hate me now).
I didn't tell my guild how old I am but I did hear some 36 year olds claim they were grouchy old men. I thought I'd let them keep that mantle.
Feb 19th 2010 12:27PM Earlier this week, I was leveling my lvl 44 alt near Gadgetzan, which is contested, when I was challenged by a lvl 46 member of the opposite faction who was PvP flagged and had a buddy nearby.
It's a cheap way to get yourself PvP flagged and then ganked. I was polite but underneath steaming.
I hopped on my lvl 80 main (in T10) and rode the portal out of Dalaran. I caught one of the gankers with his flag still on. He died to flame shock, did not have the chance to Lava Burst.
I went to sleep on his corpse while his partner looked on passively. I logged out before the flag would expire. Finally, some anti-ganker satisfaction.
Watch out for this trick.
Dec 1st 2009 11:10PM I started healing asfrom level 65 because I heard that, for raiding, that was the best Shammy spec.
It took a while to tune my interface: Who needs healing - How far are they - can you fire your selected spell on them (LHW, HW, CH /Riptide)?
I read about the Healbot & Grid/Clique addons, but I fell into the X-Perl interface along with mouse-over macros and binding macros to letter keys (Bindpad). This works very well for me as I spell with my left hand and move with the mouse on my right hand.
I also set up a macro which targets the focus (tank) and shoots a chain heal which I can just fire blindly. This is useful in moving fights where it can be hard to get oriented or to find the tank in a crowd (like Hodir).
Sep 9th 2009 4:55PM Of course these incentives are present in all activities.
However, with sports, family building, work, etc.. they all require some investment in effort and expose us to physical/mental/social risk.
Online games have very little of those costs so we reap the reward for cheap.
Sep 9th 2009 3:42PM I'm not a psychologist, but it strikes me that WoW uses some methods for behavorial modification:
1) Partial Reinforcement. In order to get that drop, you need to run the instance several times, have the item drop and win the roll. You may come close a few times but these close calls will be incentive to try again.
2) Co-dependents. Your guild and online friends are there to encourage you... to keep playing.
3) Peer Pressure. I should rename this 'Gear' pressure. Who would turn up for a raid undergeared.
The open-ended nature of the game also means you will never achieve an 'end point'.
I can understand the concerns leveled at online gaming.
Mar 24th 2009 2:33PM WoW is one of the few exports to China and a good will bridge between cultures.
It's time to get serious.
It's time to use the unstopable force.
It's time to summon ..... Hillary
Feb 19th 2009 4:15PM Blizzard is absolutely correct in developing the next MMO.
The truly good companies are their own best competition. Jeff Kaplan has made the switch so they are going with their 'A' team.
The problem for WoW is all the obsolete content that new players must run through. Who wants to run through Azeroth and BC and level WoLK just to get up to everyone who has had time to experience these.
Plus the computer interface must meet some legacy constraints that drive developers crazy.
I'll bet that Blizzard will create the next great MMO and will have a special deal for those who have conquored the current one.
Jan 9th 2009 3:53PM Love your comment; my feelings exactly.
Nov 19th 2008 6:46PM Level 73, can't say for now because questing/leveling is always easy.
They certainly removed the frustrations of finding groups in order to advance. The high end BC gear is so far better than most drops (and enchanted to boot).
In all, it's been a busman's holiday.
I hope the end game raiding is as challenging as BC.