Mar 6th 2010 1:55AM I've always thought that the multitarget talents were cruelly laid out for prot warriors - just imagine, in Cataclysm you'll have 5 more talent points, so after 51 in prot 15 in arms you'll have 8 points left over; But you'll STILL be 3 points short of also reaching Improved Cleave. It sure would be a nice talent to have to go with the Glyph of Cleave.
My biggest problem with warrior multitarget tanking has always been true AOE situations. Even if cleave hits 3 targets, revenge hits 2, devastate also applies sunder to a second, your crits cause things to bleed and enemies suffer damage for hitting you (but not for missing) the only abilities you can actually count on hitting an arbitrarily large number of enemies are Thunderclap and Shockwave.
Far too many times I've layed down a Thunderclap, a Shockwave, and another Thunderclap, then have 2 mages and a warlock pull threat on 3 different things simultaneously from unlucky critical hits. Even if I manage to taunt, heroic throw, charge and/or intervene to save the clothies, I've just wasted time I needed to spend building more AOE threat for the rest of the raid. Mages and warrior tanks are designed to be part of the same game so their interplay should be harmonious instead of discordant. Don't punish the mage for pushing that tasty, tasty AOE button on an AOE pull. Give the warrior enough scaling with Thunderclap and Shockwave threat to actually hold aggro against a good AOE class played to its fullest potential. Or give us another ability that causes splash damage to *ALL* enemies nearby, just like AOE DPS spells hit *ALL* enemies in a given area.
Suggestions: Make cleave cause a small amount of damage to all nearby enemies as well.
Glyph of the Whirling Shield: 'Your whirlwinds hit unlimited number of targets, causes 200% threat(or becomes useable in defensive stance), and hits with your shield in addition to/instead of your weapon. Only useable while wearing a shield.' That would be really, really cool looking.
Bloodbath: Hey look, an AOE DOT spell that ignores armor. That might help our AOE threat as long as it isn't too weapon-damage based.
Or instead: Glyph of Mass Rending - 'Your Rend(usable in defensive stance, remember) hits all nearby targets(or deals AOE when it ticks, like the unholy deathknight disease talents.)'
Broad Smash - 'deals %STR damage to the target and all nearby targets. Requires a shield and shares a cooldown with Shield Slam.'
If all 3 specs of top-level warriors are balanced around having Deep Wounds, why not just give it to us as a trainer passive ability like Stance Mastery?
Feb 8th 2009 1:47PM @ Protection Warrior PVP:
Yes, Prot warriors needed a slight nerf in PVP. One came with the diminishing returns in silences, and another is coming with the alteration to Sunder Armor. At current, a Protection warrior with the glyph of Devastate can put up 4 stacks of Sunder Armor in 2 seconds. That's quite deadly on a cloth class. However, it's not just a nerf - making Sunder Armor a flat % will make it more effective against heavily armored targets, especially those with shields.
I play a Protection warrior and pvp with piercing howl. Ret Pally/Prot Warrior got me to 1700 rating in 2's so far.
Prot warriors are good in battlegrounds for flag guarding, flag carrying, base assault, c-4 planting and guarding, tank/turret operation, healer harassment, enemy flag carrier harassment, and pet tanking. Yes, Taunt, Mocking Blow, and Challenging Shout will make pets attack you. When your Vigilance target gets hit you can taunt again immediately.We can tank AV bosses and Wintergrasp npcs as well. Shockwave's AOE damage and stun has no target limit, making it quite powerful in tight spaces like Wintergrasp wall breaches.
Aug 23rd 2008 2:04AM Best advice I can give you is to try it. Log onto the test server if you don't want to pay the respec fees. Go to the warrior trainer, spec up to where shield mastery is, look at your block value and write it down. Then add 3 points into shield mastery and check again.
Aug 22nd 2008 5:18PM The change to Shield mastery is only one of wording - it already increased your block value by 10% per point. It's still a good clarification.
May 21st 2008 4:28AM You may just get your wish for dual-wielding Matt.
Feb 11th 2008 4:35AM I grinded out another 25 EotS tokens this weekend. I snuck around the side into an apparently undefended tower. 3 rogues popped out of the shadows and started wailing on me. 2 didn't walk away from that fight. Prot warriors can be quite powerful in battlegrounds and arena if carefully played and geared. I love to see a bubbled priest twitch when I Shield Slam crit for 2k+. We may not have Mortal Strike...but guess what? HoTs are Magic effects, easily knocked off with Shield Slam.
Yes, each encounter tends to have a best tank. Fighting Romulo and Julianne, we tend to put a warrior on Julianne for spell interrupts and buff removal, while putting a paladin on Romulo to be more predictably uncrushable. This isn't bad game balance, it rewards having diverse membership.
Jan 19th 2008 4:50AM I don't know what you are all crying about. I'm specc'ed protection and I have a blast playing my warrior in battlegrounds. It takes 3 enemies to take me down. A well-timed Spell Reflect sends that hamstrung warlock screaming in his own fear while you hack at him from behind. When that cocky Arms warrior comes wading across the battlefield, I can take him apart piece by piece while he QQs about not getting enough rage by hitting me. Last Stand will keep your precious hitpoints above 20% and out of Execute range, Concussion Blow is just mean to anyone, and Shield Slam is devastating to buff-heavy class like paladins and priests.
I can get a dps spot in any non-heroic instance I want(it's rare, but sometimes someone else is tanking). I don't do the same dps as my Fury gulidmates, but that'll happen when my tank gear is purple and my dps gear is blue. Both my guild's premier prot warriors do fine dps against Shade of Arran, while pummeling him silly. I'll admit it's difficult to get a spot on an arena team, but I think that has more to do with me not having very much pvp gear than just being protection specc'ed.
Defensive Stance is unique to warriors: no one else gets flat 10% reduction to everything. Protection paladins get 6%, which isn't bad, but warriors just take less damage. This is especially important for unavoidable and unmitigatable damage like the bear's bleed in Zul Aman.
A flat rage nerf would be most unwelcome; The current rage feels just about right to me.
Oct 19th 2007 4:27PM My 11/4/46 protection warrior can't wait for the 2.3 patch. I'm dissapointed that the threat for Devastate is not changing, making Sunder Armor X3 then Devastating generate more threat than the intended "just spam Devastate" effect, but I can deal with it. However, the new Devastate and Whirlwind is going to significantly increase my dual-wield 5-man DPS ability(hey, it's hard to find people keyed for heroics at 4am.) I'm excited about the increased usefullness to Shield Slam both in Heroic Mech and in PVP.
41/5/15 was the build I always wanted while leveling, but it just didn't cut it for tanking instances(the most challanging and rewarding part of the game for me), so I leveled as protection from 40 and on. At least people now leveling their warriors will be able to solo and tank effectively in Azeroth. Who knows, you might even hear "lf arms war tank for bot."
Swapping Sweeping Strikes and Deathwish is pretty confusing. Sweeping Strikes + Wirlwind + a big 2hd was already possible, it just required a little bit of stance-dancing.
I wouldn't worry about the viabiity of protection. It will still be superior for tanking to any other spec at the same gear level, making it a personal choice for each warrior instead of a requirement to tank 5-mans.