Nov 15th 2007 12:48PM While not exactly a WoW names, since I made them up, I think my characters names would both do ok on kids, the former more than the latter though.
Nov 8th 2007 12:09PM As a shadowpriest, I try to take the following (not that I use it all)
5x Elixir of Major Shadow Power
5x Elixir of Major Mageblood
2x Flask of Pure Death
20x Super Mana Potion
60x Sacred Candle
20x 23 spelldmg food
2x 5 charge superior wizard oil
1x 5 charge superior mana oil
3x Dark runes
3x Charged Crystal Focus
For progression nights, I use the flasks, for farm bosses or bosses we are really close to beating, the elixirs. It's a lost of like 25 damage, but the mp5 is most excellent. And I chug mana pots like a college student goes through beer.
Nov 8th 2007 12:03PM I am not mad about the iceblock as I can't pvp, but I am pissed about the planned mana efficiency changes. Mages are mana intensive burst dpsers, but they get all sorts of things to help negate that fact, mana gems, evocate, etc... If a mage can't last for a long fight, it's because they are too cheap to buy mana pots or their raid leader is too hardheaded to bring shadowpriests (one for mage group, one for healer group) So as a shadowpriest, I object! Mana efficiency is our niche, making mages more efficient is just throwing a bone to the idiots.
Sep 25th 2007 1:58PM This isn't the first I have seen, there is one at the Throne of Elements, and several I've seen that I forget where they are, I think one is in Mana Tombs and I am pretty sure there is one in BRD. Maybe I just have a good imagination but I see these rather frequently.
Jul 24th 2007 8:08PM I am looking forward to the flask of shadow fortification revamp. I actually had one made on live and then realized I wasn't going to be getting +80 shadow damage and I was pissed.
Feb 24th 2007 10:47AM #17, seriously, what good was that comment at all? As far as I know, warlocks can't increase all the other warlocks dps while healing them at the same time. We have a use besides just pure shadow damage, and if you'd notice, they didn't nerf our damage capabilities (this time...) just our only healing one, and that's what I was complaining about. So basically, I don't want to do just do shadow damage, I want to help my raid.
Feb 24th 2007 10:39AM As a shadowpriest without any notable alts, boo! Definitely a thumbs down.
Feb 24th 2007 12:57AM WTF! No crit VE's, and a 5% reduction! That basically means shadow priests now have even less of their small chance to be semi-effective healers for groups with a non-healing spec combo class that's helping out. And no crit, wow, thanks Blizz >.< Crit VE's have helped me more than I can count.
I call boredom at big blue's hq!
And druids, wow, buff warriors, don't nerf druids, they do their jobs well, not too well as some would say, unless someone playing the angry class just sucks, but with no warriors wanting to tank, it was nice to have very capable druids to help. Still, it doesn't seem like too much of a nerf, so we'll see.
Feb 22nd 2007 9:34PM I've kept it, I keep any and all trinkets, they're trinkets, that's what people do with them in real life =P
I do have a few that are kinda redundant or useless now though, like the prayer beads and such, I guess it's nice to have them to be able to keep switching em in and having a new +190 healing or spell damage or whatever every 30 seconds. You can switch trinkets in combat right?
Feb 19th 2007 1:33PM I don't farm much, still levelling, but I normally put in some angry music like Rage Against the Machine and go. If I had a bigger monitor or a more powerful pc, I'd probably watch movies, but my pc can hardly play wow on lowest settings and play music at the same time, so that's my option.
As for Superman/Batman, I prefer Batman, he's techy.