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Patch 3.2.2 PTR: First impresssions of Onyxia {WoW}

Aug 14th 2009 7:17PM For one who's usually unhappy with the new content (not hard enough), I'm very pleased to see Onyxia re-implemented.
Seeing people wipe on Onyxia makes my laugh. Not because I think they are bad, but because I remember when my raid group wiped on similar things back then :)
I hope this encounter continues to be considered a challenging event. I may return to wow.

Forum post of the day: The end of big guilds {WoW}

May 24th 2009 4:10PM In response to Artificial,
Really, the problem isn't with those who wish to go through easy content. Back in the old system they had a place to do just that. In the old model content was divided up into easy, medium and hard areas. When new content was introduced it became the new hard, and the medium and easy content got moved up through nerfs of that content.

example:
Kara, Gruul's Lair - Easy
SSC, TK - Medium
Hyjal, BT - hard

When the Sunwell was reached it changed to:
Kara, Gruul's Lair, SSC, TK - Easy
Hyjal, BT - Medium
Sunwell - Hard

This was done by nerfing several boss fights and removing the attunements on the instances.

Those who wanted easy content, had access to it. Eventually, you would be able to see all of the new content. Some may argue that once wotlk came out the guilds doing medium and easy would not be able to see sunwell. This is incorrect. at 80 you are free to go back and see the old content in an easier setting.

My problem is that now with the new content, there is no longer a place for people like me.

Forum post of the day: The end of big guilds {WoW}

May 24th 2009 4:09PM In response to Artificial,
Really, the problem isn't with those who wish to go through easy content. Back in the old system they had a place to do just that. In the old model content was divided up into easy, medium and hard areas. When new content was introduced it became the new hard, and the medium and easy content got moved up through nerfs of that content.

example:
Kara, Gruul's Lair - Easy
SSC, TK - Medium
Hyjal, BT - hard

When the Sunwell was reached it changed to:
Kara, Gruul's Lair, SSC, TK - Easy
Hyjal, BT - Medium
Sunwell - Hard

This was done by nerfing several boss fights and removing the attunements on the instances.

Those who wanted easy content, had access to it. Eventually, you would be able to see all of the new content. Some may argue that once wotlk came out the guilds doing medium and easy would not be able to see sunwell. This is incorrect. at 80 you are free to go back and see the old content in an easier setting.

My problem is that now with the new content, there is no longer a place for people like me.

Forum post of the day: The end of big guilds {WoW}

May 23rd 2009 6:27PM I know several that are quitting the game in the high end guilds. The main thing is fighting hard mode bosses is not the same as working your way through instances like naxx(40 man) or Black temple, or even Kara as a high end guild.

When you do a hard mode, you are not learning a new fight. Your simply doing the same fight with new restrictions. What fun is that? I don't understand why people want to walk through content with no challenge. Have you ever downed a boss after wiping on him for weeks? It's a great feeling of accomplishment.

Right now, my guild has cleared Ulduar with no hard modes, and downed X002, Iron Council, Hodir, and Freya(2 trees) in their hard modes. Yet, I feel we've accomplished almost nothing, as we havn't really worked hard for most of it.

Hard Mode raiding is here to stay {WoW}

Feb 18th 2009 5:15PM I like the idea of the hard mode content, however I feel blizzard has taken it to far. As it stands the only boss that constitutes a challenge is Sarth + 2 or 3 drakes. That is one boss. Essentially one mechanic.

When you progress from looking at 2 to looking at 3 drakes, it's the same fight with a new thing to worry about. What I'm looking for through progression is to get a new boss fight, a new mechanic(new in terms of being different from the last boss in progression), and seeing visually, something different. With this system, I get none of those. Working toward killing a boss was motivated by seeing those three things. I have no motivation for the new content.

What's the point in the game when you have already completed all of the content?

The Queue: Legendaries are for suckers {WoW}

Feb 4th 2009 6:03PM Hello,
I believe if we where to get Frostmourne as a drop from Arthas it would have a similar effect to the Corrupted Ashbringer.

The Corrupted Ashbringer was a drop in naxx(40 man). upon equiping it you would become hated by the argent dawn, and they would kill you on sight. The item had little value other than just being cool, and allowed you to access some quests.

I would expect Frostmourne, if it is to be at item, to be either a quest turn in, or a corrupted weapon.

-Jeryia

Ask a Lore Nerd: Shared tongues and other oddities {WoW}

Dec 7th 2008 11:01PM Hello,
I'm curious, Why do and Horde and Alliance want to kill Sartharon in the Obsidian Sanctum? The boss does not appear to be doing anything particularly evil. Are we just killing him because of Nefarion and Onyxia?

Countdown to Wrath Giveaway: Day 0 - 60-day game time card {WoW}

Nov 13th 2008 12:37PM enter me please.

Interesting items in the data files {WoW}

Sep 23rd 2008 5:17PM "Set up an intravenous Healing Potion for your party"

hmm, the next step in healing potion addiction.
Be sure not to share the same nettle.

Caption This! {WoW}

Aug 26th 2008 11:17AM Pocket Inn
trinket
requires engineering 375

The Latest in Gnome Engineering! This small box unfolds to be a fully functional inn providing rest, food and water. The Pocket inn has been known to backfire emitting large amounts of steam and then exploding. Use with Caution!


You may wish to have your raid stand back...