Apr 27th 2009 6:57PM I believe this is summed up perfectly here: http://xkcd.com/385/
Apr 27th 2009 11:37AM IUP is a DPS boost in any fight where you need to move, and saves from getting a movespeed enhancement on your boots. If all you fight is Patchwerk, feel free to skip it.
Apr 13th 2009 2:45PM I love when people berate others when they don't even understand game mechanics.
Patchwerk only hatefuls the top 3 (2 on 10 man) on threat. Of those three on top of threat, he picks the one with the highest hp. In addition, hatefuls *cause* threat, so the tanks have no problems holding top aggro after a couple rounds of hatefuls.
It's highly unlikely that a hunter doing melee pulled off of your tanks unless you had no offtanks and no other melee DPS.
Likewise, dipping in the slime is a silly superstition, as your tanks should have no problem holding aggro.
Apr 8th 2009 4:01AM This post couldn't be more wrong.
Blood Caked Blade strikes correspond to the hand that triggered them since 3.0.8. BCB favors fast weapons, because each strike is normalised with regards to AP contribution. Thus, a fast weapon will do about 80% of the damage of a slow weapon, and hit twice as often, giving fast and advantage over slow *even in the mainhand.* Obviously, weapon damage based strikes favor slow mainhands, but in Live the difference is negligible for DW builds since strikes are a tiny amount of your damage.
Apr 7th 2009 4:06PM Sennheiser is also a great company for headphones/headsets, and they have fairly reasonably priced ones. I've been standing by them for years and their products have never let me down. My girlfriend also uses a Plantronics headset for vent that she has no complaints about. I'd recommend either.
Mar 30th 2009 2:57PM There is no current, viable DW DPS spec where you can't just slap on a 2H and do better. This isn't coming from someone who is anti-DW, either. I've been DW DPS before the bandwagon, but there's just no reason to do it anymore.
Also, there is no slow 1h tanking weapon seen thus far in Ulduar gear, so you're going to still need to be rocking Broken Promise mainhand if you want to DW tank.
Mar 25th 2009 3:58PM Only if I can eat at a real Pandaren Express.
Mar 24th 2009 3:13AM Speaking as a DK, I have 1200 str and 3000 AP unbuffed, meaning that with less focus on leather, warrior will probably come out even or slightly hurt unbuffed. With raid buffs, I'd imagine it's a step in the right direction, although warriors still won't be as strength based as DKs likely will.
Mar 10th 2009 11:23AM And by virtue of regularly reading a WoW blog, you are more hardcore than 90% of the population.
Mar 5th 2009 6:39PM AoJ: The inflation thing is a fairly common fallacy when discussing gold selling, since players are also producers of all the goods sold on the Auction House. The only static costs in the game are via NPCs, so high server prices mean that your dailies are worth less, but epic flying, repairs and your Kirin Tor ring are much cheaper. If prices are really high, gathering professions take in much more real value than compared to when AH prices are low.
Also, Blizzard does not have any incentive to make you stay in game as long as possible at the expense of fun. They want you to have fun, and do so a lot so that you stay and pay subscription fees. Forcing players to grind gets them nothing. I play 30-40 hours a week, and enjoy it. If I had to spend another 20 hours a week in game to cover raiding costs, grinding and things I find not fun, I'd cancel my subscription because I don't have time for that.
Blizzard outlawing gold selling is simply a moral judgement by Blizzard, at the expense of overall player welfare. This creates a black market to try and connect supply and demand. It's the equivalent of Prohibition or the current status of marijuana. I'm not trying to get in a moral debate of the issues, I'm merely stating this as an economist, and from an economic point of view. I break neither virtual nor real laws in regards to any of those goods, btw.