May 16th 2008 3:44AM You might want to check out EU Argent Dawn. It's not perfect by any means, but the RP is there, and especially the racial RP (trolls spring to mind) is very strong. Feel free to look at the www.argentarchives.org , our central Roleplaying portal. I would be happy to see you there, new RPers are always welcome :)
Mar 10th 2008 8:15AM I'd vote for Jaina as well, as she has a very strong claim: good relations to the Night Elves and the Horde, especially the orcs, and she is the only live descendant of the three original founders of the Alliance. In a setting that is partly based on dynasties, that should not go unmentioned.
Jan 15th 2008 2:20PM "Also, don't forget classes with HoT's/PoM/Chain Heal. These are self-policing heals that should skew their OH numbers lower than say Paladins, since those types of spells only heal if there's healing to be done."
This is partly true, but there are several issues with this statement.
Firstly, HoT's heal for their entire duration. This means that if the first three ticks brought the target up to full health, all following ticks count as overhealing, until the target takes damage again. This is less important to know for tank healing, but it happens often that a dps is HoT-ted and another healer throws a direct heal to bring him up - which means the subsequent HoT ticks are wasted.
Secondly, PoM does not count as overheal towards the priest, since its healing counts towards the person that is healed. Even so, its potential for overheal is rather big, since it can easily heal for 2000 HP, even though the person it heals only takes 150 damage. For the purpose of this article, though, the only important thing is that it doesn't show up in any way on the statistics of the priest who casted it.
I don't know about the Chain Healing, as my main is a priest, but I can imagine that the implications are similar.
Apart from these nitpicky little comments, a very nice article :)
Nov 1st 2007 3:31AM This was missing in my comment:
That's all there is, so not a lot of new info, except that the upgrades will be purely cosmetic, so we can expect new non combat pets, nothing that influences the game play. The rest might make more sense for someone who plays the trading card game.
Nov 1st 2007 3:29AM Not a lot of more info to be had there. Roughly translated:
It is now known since quite a while that the next booster set "March of the Legion" will be released the 7th of November in 2007.
19 cards in a booster set plus UDEPoints-card
9 different starter sets
(prebuilt 33 card deck, 3 oversize hero cards, 2 boosters, rule booklet)
Subfactions, demonic allies, new types of hero abilities / powers
3 new and exclusive loot cards (Paper Airplane, Exploding Pet Chicken, 3-D Kite)
UDEPoint-cards to redeem for new special TCG-cards, promotion material and new cosmetic upgrades for the online game.
Oct 31st 2007 2:01AM Also, Spell Hit has nothing to do with resistances. To get through resistances, the required stat is Spell Penetration, which works directly against resistance. Spell Hit increases your chance to - who'd have thought - hit your enemy with spells, which means that, yes, you'll see 'resist' popping up less often. Nonetheless, the two mechanics work seperately from each other.
Oct 23rd 2007 10:52AM "NPC's with level appropriate quests will now always appear on your minimap as yellow exclamation points. NPC's that have quests that you have completed will now display as yellow question marks instead of yellow dots."
This is awful. It's been called 'WoW for preschoolers' before, and I realize that it's not supposed to be a hard game, but this change? It looks bad, it feels bad, and it's a miserable idea. Honestly, is it that hard to find quests in WoW? Please, let us turn it off at least!