Dec 10th 2008 10:13AM Right on BRK. Blizzard needs find a balance between lying spin-doctoring and being overly blunt. The content of some messages will always bother some folks, but the format and delivery doesn't have to add to the pain. In some cases, it can help alleviate it some.
It almost sounds like you're angling for a job . . .
Dec 6th 2008 7:24PM Did leveling Skinning get a nice nerf? Last year I leveled up and it took forever, since at higher skills you have to skin more orange mobs to level up. Yesterday I leveled my DK from 1-300 in just a few hours.
Has anyone else seen this? Is it something that happened just to DK's, or is it true for all classes?
Nov 3rd 2008 8:13AM I quit questing the moment I hit 70. There's lots of ways to make money, and quests are the best way for a solo player to get XP.
Jul 16th 2008 8:26AM Of course you don't license a car. You buy it. It's a physical item that *can* be taken away if you abuse it. Software and songs are very easy to copy, and those copies are fully functional. This is why most stores won't take back opened software or CD's.
Physical items are much harder to copy, requiring more time and specialized tools. However, if you went into your garage and built an exact duplicate of your car and then tried to sell it, you would certainly be visited by some nice attorneys from Ford or Toyota.
Apr 22nd 2008 9:19AM For the full list of sets, go to http://www.wowinsider.com/bloggers/amanda-dean.
Regardless of the link glitch, this is a great article. Thanks for the help.
Apr 17th 2008 8:34AM Exactly. Casual players pay the same $15 per month as everybody else. Plus, they use less bandwidth and server resources. Blizzard won't risk having them leave.
Apr 11th 2008 2:53PM My guess is that Blizz keeps tabs on things like this (i.e., *they* know those coefficients) and that part of their class balancing is to try to keep things pretty equal.
Or maybe not.
Still, it would be interesting to see calculations for things like:
- Total damage points / total healing mana points
- Total damage points / gold spent on repair, potions, ammo, etc.
- Total damage points / total buffing mana points
- Other metrics?
Apr 1st 2008 8:39AM I like being able to play different colors of kittys. That's awesome.
Mar 20th 2008 10:46AM Sometimes stereotypes are correct. Hunters are easier to play solo than any other class. They're an excellent class for new players or people who can't or won't play in groups. It's very possible to solo to 70 with a Hunter and have a great time doing it.
For that reason, you see a lot of people playing Hunters who don't play in groups often. It's possible to have a high-level hunter, even a 70, who doesn't know how to work in a group. It's not necessarily that they're dumb, or that they can't play, but it's just that having a Hunter makes it possible for them to play a different style of WoW.
Other classes are harder to solo, so the players playing them have more of an incentive to group, which gives them more experience in group play. So it's very possible that a higher percentage of Hunters in LFG have less of an idea how to play in a group than other classes.
Are there Hunters who can play well and be essential to a group? Certainly. I salute you; it's not easy to do. Are there Priests who wouldn't know what to do in an instance? Certainly. But because it's more painful to play a solo Priest, you're less likely to find one of those at a high level.
Mar 20th 2008 9:19AM A Hunter is easiest because it's a built-in 3-man team: Tank, DPS, and Healer. But that's what makes it such a great introductory class for new players. My first toon on both Horde and Alliance was a Hunter, but once I learned the game I went on to play and enjoy other classes.
I would be willing to bet that a disproportionate number of players had a Hunter as their first class. It's a great way to learn the game.