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  • Korek
  • Member Since Oct 26th, 2007

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WoW Insider's Cataclysm launch giveaway: BlizzCon 2010 Deathy in-game pet {WoW}

Dec 7th 2010 10:40AM I want a deathwing murloc pet!

Breakfast Topic: What do you do while waiting for LFG to pop? {WoW}

Jan 11th 2010 8:12AM I have two 80 healers and a 73 DK tank. My healers usually can go as long as 2-3 minutes if it is a tank-short day, but even at 73 my little baby DK tank enjoys instant queues (I played on US-Steamwheedle Cartel). So my healers tend to just make sure they're repaired and topped off with reagents and drink. Sometimes I can't even pull that off.

I can say that as bad as it is being a healer though, it has nothing on being a tank in these crossrealm PUGs. I kind of understand why tanks are so rare in my battlegroup. People don't wait for you to pull, or you get DPS all each focus-firing a different target, or ignoring people frozen in ice in UK or webbed in AN. To have people humping damage meters and unwilling to do anything that might lower their score when it is to the detriment of the group can be frustrating at times.

Lichborne: The whys and hows of PuGs and death knights {WoW}

Dec 15th 2009 2:37PM @cspenn:

I've only checked talent specs periodically, not in every case. I have caught some instances of DK "tanks" who are lacking the full 5/5/5 of blade barrier, toughness, and anticipation, sometimes not even having any of them let alone all of them. Those guys, gear allowing, are manageable on the easier heroics but gods help us all if it is one of the harder ones....

Lichborne: The whys and hows of PuGs and death knights {WoW}

Dec 15th 2009 2:34PM Even if you aren't a deep unholy spec, going in far enough to cut the CD on DnD to 15s is very much worth the investment in talent points. When I PUG on my DK (level 65 currently) I open with: DG (the pull), DnD, IT, PS, Pest (glyphed). Reapply pest as needed, intermixing blood boil, and then hold 3 runes at the ready for more DnD if the group starts closing in on threat or if adds show up. Sure your damage is iffy, but having a DnD ready to go has been worth its weight in gold.

Lichborne: The whys and hows of PuGs and death knights {WoW}

Dec 15th 2009 2:29PM I've been told that the reason many DKs are DPS is because of the various nerfs to tanking the class has allegedly taken over the past year. Having played a holy priest through a great many PUG runs thus far I can say that DKs and bear druids are my least favorite tanks to deal with (the former seem to take a boatload of damage and the latter have AoE threat issues), so there may be something to that.

That said, I think the primary reason you see so few DK tanks at the level cap is that DPS is easier and is more forgiving of bad gear. When you DPS it is you against the mobs. When you tank it is you against your group if they aren't of a mind to be cooperative on aggro, and if they aren't it is you that tends to take the brunt of the blame for it. The fix to either the tank or healer shortage isn't in new classes IMHO, it is in better mechanics and hopefully that's what they're getting at coming in Cataclysm by stat simplification and such.

15 Minutes of Fame: Amazon grace, how sweet these guilds {WoW}

Dec 1st 2009 3:13PM Good for them. As an adult bisexual man I definitely understand the frustration with many aspects of gamer culture. For me its references to things being "so gay" (oddly, "so ghey" is probably more offensive, go figure) and suchnot. For the most part I'm able to filter those kinds of things out, but I do absolutely get where they are coming from and wish them all the best.

It's probably worth noting that I have heard of similar guilds in other games (my spouse plays Runes of Magic and has run across adverts for all-female-player guilds that use ventrillo to verify before you can join.)

15 Minutes of Fame: Caitlin R. Kiernan, part 2 {WoW}

Nov 4th 2009 2:13PM I wasn't addressing the "realism" of the draenei-in-the-horde inasmuch as I was addressing the fact that Blizzard decides what they want to happen and then crafts a story to fit it. Most of us seem to think in terms of the opposite: what conclusion fits the story developing as we see it?

In any event draenei joining the Horde after seeing how Thrall had redeemed the orcs makes about as much sense as the orc-troll-and-undead-hating-belves joining the Horde did. Draenei joining would have given us a much more seamless way to introduce Horde paladins, would have afforded a "prettier" race for the Horde that still visually fit in (at least somewhat) far more than the belves did.

There's still the question of introducing shamanism to the Alliance but I imagine something could have been done either through the kaldorei and tauren sharing knowledge in Moonglade or the inclusion of the Wildhammer clan of dwarves (which is happening in Cataclysm anyway).

15 Minutes of Fame: Caitlin R. Kiernan, part 2 {WoW}

Nov 4th 2009 1:39PM Not necessarily... it all really depends pretty much on how Blizzard wanted to write it. They could have just as easily written about the draenei crashed and were in horribly bad straights and Thrall leads the orcs to their rescue "to make amends and restitution for the horrible crimes they perpetrated on the draenei". Then, the draenei, "would have been moved by the honest desire to make amends and the offered help and established a tentative new peace with the orcs." Throw in something like "the visible cooperation the orcs show with the native races of Azeroth helped the draenei realize these orcs had broken free of the demonic corruption, and they hailed this as hope for their corrupted eredar brethren"

Arena players say they can't compete with Death Knights {WoW}

Feb 20th 2009 3:15PM Expect a PvP nerf on Plaguestrike almost certainly, even if it is only in the form of a resto druid talent to make it even harder to dispel without triggering the bloom.

I can definitely see a mage/rogue-focused team having a hard time with a plate wearing class (mitigating physical damage) that is focused to be an anti-magic tank (mitigating magic damage) that has varying levels of self-healing. However, I find it fairly hard to believe that DKs are as unstoppable as that one Korean team is implying.

The big vulnerability of a DK is an enemy at range. Sure they've got Deathgrip, but that's a fairly long CD (especially for PvP) and otherwise their ranged abilities are very limited. A team that can keep themselves at a distance from a DK can whittle them down.