Dec 19th 2007 12:11AM Although I've already posted my preferred spec earlier, I'd like to just put my vote in again for a few talent choices:
2/3 Imp. HS & Anger Management: helps you out-threat the DPS even in low rage fights, while still having some use in all fights except those where your rage is clipping 100 all the time.
2/2 Imp. Bloodrage: Combined with Anger Management, you can start any fight with 27 rage if you time it right. Which means opening with a Shield Slam and then some. Even without AM this gives you a serious edge over tanks without it when it comes to starting threat, which means a reduced heartrate in PuG's and simply happy DPSers in more disciplined groups.
Dec 18th 2007 11:56PM @28 - Imp. TC is absolutely brilliant as TC affects pretty much any mob, including raid bosses. Slowing a boss's melee attacks by 10% means reducing its normal melee DPS by 10% which should be music to the ears of any serious tank.
Seriously, drop Imp. Cleave. Yes it's useful tanking 2 mobs, but any tank worth his salt can keep aggro on 2 targets simply by alternating targets for standard tanking threat moves. And for 3 or more targets, TC with talent beats it hands down.
To put my money where my mouth is, here's my own tank build: http://www.wowhead.com/?talent=Li0czZVZdEtoI0zcxst
Good mitigation, good threat both in low and high rage fights and few wasted points on raid bosses.
Dec 18th 2007 11:41PM And 0/0 Deflection means you're 5% down on pure avoidance compared to almost any other tank specced warrior. My own tanking style is focused heavily on +stam, armor and block value, but +5% parry for just 5 talent points is invaluable, points which you seem to waste on fillers such as Imp. Taunt and Imp. Shield Bash.
Nov 19th 2007 2:10AM As a mage, here's a good test for the alertness and/or sense of humour in your group: open a portal to any random city, then use the common warlock macro "Summoning , please click the portal" text.
Oct 27th 2007 11:51PM In high-risk situations (mobs that could potentially one-shot clothies), I normally start with a Concussion Blow to stun the mob, Taunt to make sure I'm at the top of the mob's threat table, and Shield Slam to give me a comfortable margin above everyone else. Then, I start hitting the mob as I would normally. Using this strategy, I've been able to safely break CC without a single exception.