Jan 11th 2009 6:23AM Tank him near the slime river and have your melee DPS jump in and out of the slime to stay at half health, that way the chance of him hateful striking someone other than the tanks is minimized.
Nov 13th 2008 7:22AM I see your schwartz is as big as mine...
Nov 12th 2008 4:58PM pick me!
Nov 10th 2008 9:49AM Periwinkle blue.
Nov 9th 2008 3:36PM One, two, three.
Nov 6th 2008 7:29PM Ya like dags?
Nov 6th 2008 7:28PM knock knock
Oct 15th 2008 1:19PM The only interesting change I saw that was not mentioned is that they added new food and water to some innkeepers. Level 65 food heals 13200 and level 70 water that heals 9180. They did not change mage food to compensate =[
Oct 4th 2008 2:25AM I agree with pallys on this one, warriors and druids have charges to offset the melee taunt, and warriors just got warbringer and heroic throw as well. Making our taunts 20 yards reduces the usefulness of all those abilities.
Taunt does need a range increase though, being in base to base contact with a mob moving away from you and being unable to taunt it sucks, but four to eight yards would be more than adequate.
Sep 28th 2008 8:26AM In EQ you could have hundreds of people to a raid. When WoW developers decided the max would be 40 in their game *that* was the death of large scale raids.
Scaling raids back to 25 man was a move for casuals but apparently they felt that was still too much.