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  • Member Since Oct 29th, 2007

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Ready Check: On damage meters {WoW}

May 24th 2011 5:15PM @Ast: You typed a giant wall of text over a disagreement in use of the word. I'm pretty sure we both have the same thing in mind. The mage you mentioned isn't a meter whore, he's just a noob. If he's dying in the first few seconds his position is shit on the meter. If he thinks he has something to be proud about, he isn't a meter whore, he's just stupid. I bust my ass to be the top at the end of the fight cause I love seeing my name up there. When it's not, or at least the highest of the melee, I'm not satisfied. I'm a total meter whore. If there was no way to show my DPS I'd be very much less enthused about being a DPS. Just because I'm not doing stupid shit doesn't mean I'm not a total meter whore.

@ Rain: Ummm, I'm not the expert... the people who spend thousands of hours developing a class(Blizzard) are, and also those who spend there time theorycrafting. If I see a Druid who's highest damage abilities were Mangle and Rake, they are 100% doing something wrong. That's not being elitist, it's being right. I'm definitely not the best player, but if you can't understand that due to ability rotations there is a general order of what should be your most damaging attacks, then you are definitely a bad player. Ast thinks he's an expert on how to use the term 'meter whore', whatever your problem is take it up with him.

Ready Check: On damage meters {WoW}

May 20th 2011 3:22PM I'd have to respectfully disagree with the writers opinion on some uses of the meter. If you're talking about a strict damage meter, or just the damage section of Recount, then yes you don't need it really. However, it can be a tool to help people. If I see a fellow Druid who's top 3 damaging abilities are not what they're supposed to be, I can tell them they need to work on their rotation and what should be hitting the hardest. Is that not helpful? Obviously a good player will know what they should be doing, but not everyone is equally good.

If talking about Recount as a whole... it is 100% an amazing tool to help diagnose problems in your raid. The Death Log is incredibly helpful. I don't know how many times I hear someone say they either don't know or are unsure of how they died. With Recount, even if I am confused about the sources of damage that lead to me death, I can go back and look at my death log and see what lead to my demise, which can help me adjust my play. Also if interrupts aren't going off, I can look at that log and see a potential problem.

There's other uses I'm thinking of here, but those are a couple excellent uses I get out of recount fairly often(death log especially). Also, there's nothing wrong with using a meter to compete with others and motivate yourself to try and max your DPS. It's true that there are no major DPS races out there, but that doesn't mean DPS isn't extremley important. Most average raids have some really excellent players who put out crazy DPS that helps carry the couple bottom players.

The thing I've noticed about average guilds is the discrepancy between the top DPS and the lowest DPS, and those top players are often responsible for the success of some kills. If you just beat the enrage timer on a fight, or barely killed the boss before everyone was dead, know that those 3-4 meter whores who do everything possibly to top the meter were necessary to counteract the 3-4 lowest dps who are putting out a few thousand lower than their average should be.

The children of Wrath {WoW}

Dec 1st 2008 7:19PM Pepperidge Farms remembers.

Realms offline until at least 6:00pm EST [Updated] {WoW}

Nov 11th 2008 7:08PM "Apparently Aleksei you have not done the math! Yea $15/month ain't much to some. But do tell, 15 time 11 mill? That's 165 million dollars a month these people are making off of ONE game! 165 million reasons WHY THERE SHOULDN'T BE THESE PROBLEMS!"

165 Million reasons? Ah yes, because $1 Million is the exact amount of money needed to cease all technical problems.

Look, Blizzard screwed up, they screwed up big. These things happen though... find me a company of their size that has never had any major technical problems. Seriously, don't try, because you won't. Rag on Blizz all you want, but you seem way to surprised that a company of that size is having major tech problems.

Personally I'm just hoping it's back up tonight, as it'll prolly be the last time we have the people ready and willing to do a BT clear. I guess I could write a letter demanding Blizzard compensate me for the lost play time... but in the time it would take to write a complaint, I could find all that and more in my couch cushions.

Mystery continent spotted {WoW}

Nov 8th 2008 12:33PM Well it's in the right place for being Kezan, but man is it big in that picture.

This is what happens when Blizz lets their Devs drink on the job :)

Take the player, not the class {WoW}

Nov 6th 2008 5:06AM This is, without a doubt, one of the best decisions that has ever been made for WoW. Allowing Skill to > Class Tricks is great. Great for the players, great for raids. Especially in regards to tanking... I've been in raids where the best tank(knowledge, reaction time) wasn't the best option for a particular fight... and it causes wipes. It causes frustration, especially if you are a tank, because you know you can do a better job, if only you had that class.

When I used to tank(feral druid), I enjoyed it, and even contemplated leveling a Warrior just to be assured I could tank every fight. I would have rather stayed a feral druid(and I did), but the fact that I had to think about that showed a flaw in the game design(IMO).

As a current Balance Druid, often #1 DPS in my group(We clear BT/Hyjal... but who doesn't these days), I'm glad to see Hybrid DPS being buffed... though I do agree "pure" DPS classes should always have a slight upper hand if gear/skill is equal to others. With all the new philosophies Blizzard is introducing(Equal Tanks, Skill > Class, Raid Wide Buffs), I'm really excited to see how Blizzard has designed raids with those ideas in mind.

Ezra Chatterton passes away {WoW}

Oct 23rd 2008 6:03PM /salute

Should L70 players be able to start a L55 class of their choice? {WoW}

Oct 19th 2008 3:55PM Because it's still a Death Knight, still epic. Of course we're gonna see cutesy gnome DKs running around with silly names, but having any ol' random toon is gonna take that whole aspect away. I used "a lock named lolfear" as just an example about complete loss of epicness related to letting any toon instantly be lvl 55. If it would make you feel any better, "Starting a Warlock named "Velthis" at lvl 55 is less than epic".

Feel any better?

And the DK is more epic because it's a HERO CLASS. That's how Blizzard wants the class to seem, epic. Blizzard has decided to make the lore, and some gameplay aspects, behind these characters a bit different than your normal routine of start at lvl 1 with nothing and work your way up. Giving them the quest line they go through in Plaguelands, then starting them out with no gear at lvl 1 doesn't seem nearly as good as what they have decided to do.

My reasoning is good, I just used an example with the class/name.

Should L70 players be able to start a L55 class of their choice? {WoW}

Oct 19th 2008 1:18PM While players might like this idea(some anyway), it's not going to happen. Blizzard isn't going to make everything below a few zones in old Azeroth completely obsolete. From a developer standpoint, basically doing away with 90% of the content you worked on for years just to shave off some leveling time or any ol' class just isn't going to pass.

The point of the Death Knight is that it's supposed to be Epic. Starting a Warlock named "Lolfear" at lvl 55 is less than epic. Keep any future hero classes at higher starting levels, and keep all the rest at lvl 1 starts.

Raiding has never been easier than in 3.0.2 {WoW}

Oct 17th 2008 4:29PM Heh I'm for QD ;p

On the subject... Raids are a joke now. My guild was working on Teron before the patch hit(we were 4/5, 3/9). We have some very experienced members in our group, but most of us have never seen past Teron.

Well, Teron is a complete joke now. He was dead by the time the 2nd Constructs had popped. We decided to hit up RoS after just so most folks could at least get a look at the fight. Well he died on the 2nd attempt.

The next night we smoked Bloodboil one shot, then went and one shotted everything in Hyjal up to Archi. Mother took quite a few attempts, but she's also down. We went from not downing Teron, to being on Council when we get back in Sunday/Monday. I can't imagine how easy Kara is now.

Personally I like the change. It definatley takes some of the thrill out of killing bosses, as they're going down on our first or 2nd attempts... ever. But with a month to go before the xpac, it's great seeing bosses you've never seen before, and some still do pose a slight challenge because of the fight mechanics(we're still going to have to "learn" Archi... we're not powering through that with people standing in fire).

I'll admit I was getting a little bored with raiding, but seeing new bosses, getting new gear before the xpac, and playing around with new talents(and insane Moonkin DPS), I've had more fun this week than I've had in a while.