Sep 13th 2008 2:55PM Yes, whenever a new expansion comes out, every character in the game is deleted and everyone is forced to level all over again.
Sep 12th 2008 12:55PM If it can make them money, you better believe they're at least considering it.
Feb 7th 2008 12:43PM My guild has gotten some Vashj attempts in during the past two weeks(I think 4-5 nights of attempts total, maybe 2 full nights), and it seems to be going pretty well. Our guild leader's method is to break the fight up into phases, and judge progress based on the phases. Phase one with 100% survivability is really a cake walk though.
When it comes to Phase 2, we've been judging progress based on the ability to manage striders, and core tossing. Get one shield generator down... that's progress. The next attempt, get two shield generators down, and it's "excellent job folks, good progress". The striders are the biggest pain in the ass, but last night we were able to get one down no problem, and get the second one down quite a bit, while finally getting all 4 shield generators down(though only a couple seconds before the last couple of raid members died). We'll work on phase 3 like that once we get there.
Keep the fight broken up into small chunks. May not work for every guild, but it's working well for ours. It's also a little easier mentally to see it as "ok, we're getting the shield down quicker, and more people are surviving every time, it's just a matter of time now", rather than "It's like our 5th night of this and we still can't get past phase 2! F This!".
Feb 4th 2008 1:07PM Shpongle, made up of Simon Posford, and Raja Ram. Other Shpongle tracks:
Shpongle used on Al'ar, and Zul'jin, and Lurker(http://files.filefront.com/Lurkeravi/;9291462;/fileinfo.html). For Hydross, I used a track from Hallucinogen, Posford's solo project.
Nov 6th 2007 3:07PM December or January? lol! It's going to be November, and my guess is on next week(been thinking the 2nd or 3rd week of November for about a month now). Patch 2.0 was the BC patch... BIG BIG BIG. 2.1 Was from BC to BT, BIG BIG BIG and also clearing up issues that came with the expansion. 2.2 Was a major technical update, and when you wrap your game code around someone else's sound engine, and then have to update that engine, you're going to run into some problems, which is the cause for the long delay for 2.2
2.3 still has the big big big in it, but there's nothing technical about it, and they're not coming off the release of their first expansion. I'm sure planning the itemization for ZA was a bit easier than itemizing BT, as with BT they had to plan for item quality that would be seen in patch 2.4's Sunwell, and the next expansion. With ZA, they know they have to make the gear in a range between Kara and SSC/TK, there's not much future planning involved.
The majority of the content has already been downloaded, and right now they're just working on last minute class tweaks. I'd be surprised not to see it next.
Seriously, December/January?!?! lol.
Nov 2nd 2007 12:29PM "Cash is far more free flowing in the Outlands."
lol! I can make 1000g+ in a day in Azeroth but not in Outland. Well, not have the actual cash, but have the items to sell that are worth 1000g+. Druid + Enchanter + Stealth = Awesomeness. Rogues know what I'm talking about ;P
Nov 1st 2007 6:10PM Well, Generic was taken on my realm, so I went with Generik. I started using Generic in Counter-Strike cause that was about my skill level... not good, but not bad. Well, I got a lot better, and I liked the irony of a guy named Generic having the best score & K/D in the match, so I just kept it. I also like the vagueness of it... focus on the skills, not the name :)
Oct 29th 2007 7:21PM When I first played, I started on an Oceanic server as I was a total noob and Blizz had it flagged as a recommended server for North America(Khaz'Goroth). I actually really enjoyed it, it added something different that I never had in other multi-player games. There were of course many other Americans there, and there was a bit of Yankee bashing, but mostly because it was a high pop server with long que times, and the Aussies blamed us for it(though it was in part Blizzards fault for mixing them in with North American servers in the first place), so it wasn't that bad... it was all in good fun.
The only problem was that half my guild was made up of Aussies, so getting a raid together wasn't easy.