May 7th 2008 8:22AM Focusing on battle scenes as opposed to dialogue is a sure way to make this movie flop. It would be a hit with WoW fans, but wouldn't translate to the general audience. What they need to do is find a way to introduce everyone to the story, without going into too much detail that the movie gets bogged down in lore. Have one lore theme, and go with that. You can include lots of little references throughout the movie that fans would notice, but the average viewer doesn't catch. Also, emphasis on classes needs to be cut out. They can have the classes, but focusing on trying to include every class or every race would throw too much into the mix. Having a warrior or rogue doing particular moves would be a disaster and be incredibly lame for new viewers. It needs to feel like a movie, not a videogame (DOOM). This movie needs to be very basic and easy to understand. If it's successful, then you can start to branch out a little bit, but not at the start.
Apr 7th 2008 9:18AM I basically leave people alone. I see it like this. In the lore of the game, there's an uneasy truce. So, I keep that truce. The only times I break it are to help someone else who's getting ganked, I get attacked first, or if we're both trying to kill a mob that is pretty rare. However, I will NOT help other allies who are ganking. If I see an ally try to gank someone, I root for the other guy. Heck, I wish I could even help the opposing player. I love PvP realms, but I don't see any reason to be a jerk.
Dec 22nd 2007 5:30PM B-b-b-b-booyah!