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  • Tyrean
  • Member Since Oct 30th, 2007

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Recent Comments:

Phat Loot Phriday: Vile's Uglystick {WoW}

Dec 20th 2008 8:13AM I'm not going to argue about fury tanks or parry rating vs crit. I just want to comment on "And the note on this one says "Once beaten, twice shy," which is of course a reference to the classic Great White tune (wow, what a row of hair metal classics in the beginning of that clip, right?)"

Okay, maybe it's stupid and I'm splitting hairs, but people are starting to reach a little far when looking for pop-culture homages in WoW. The phrase "once bitten, twice shy" goes back to Aesop, from around 500 BC. If the quest had you burning down a night club, then yes, it would be a reference to Great White. This was just a play on a very well-known idiom.

Yet more beta changes to Mages {WoW}

Aug 3rd 2008 9:07AM Oh, and let me be the first to point out that the new Fiery Payback now also adds a cooldown to Pyroblast when it's activated. You can let the healers do their job -- no spam for you!

Breakfast Topic: How do you feel about Wrath so far? {WoW}

Aug 3rd 2008 8:50AM I'm pretty excited, at the very least because my main class (mage) has nowhere to go but up.

But, class rebalancing notwithstanding, I expect WotLK to be as much of a leap forward, in terms of gameplay quality and polish, as BC was. Individual changes may raise an eyebrow from time to time, but overall I'm fairly confident Bliz knows what they're doing. It's a widely accepted fact -- not fanboi hyperbole -- that Blizzard has never released a bad expansion for any of their games. There's always a first time, but I'm allowing myself to get excited about this one.

Yet more beta changes to Mages {WoW}

Aug 3rd 2008 8:38AM Fire is certainly getting better, but I'm still convinced that deep Arcane will be the best build in the Xpac. I'm pretty jazzed about the changes to Arcane Blast and its supporting talents - along with Arcane Barrage and the occasional Missile Barrage proc , it makes for a pretty interesting rotation. Add to that 2 minute cooldowns on AP/POM, along with the Focus Mind debuff (which at max rank is basically a DIY Wrath of Air totem), all at 60% threat. Yeah.

Death Knight Frost tree changes in latest Wrath Beta build {WoW}

Jul 27th 2008 12:19PM Interesting I guess. I'll be specing into whatever the best tanking tree is. Don't really care which one it ends up being. I'll let the theorycrafters figure it out for me once we get a little closer to live.

Blizzard's Wrath talents updated {WoW}

Jul 25th 2008 7:18AM A passive haste bonus is better than a crit bonus any time. Arcane looks like a definite possibility for the preferred endgame spec. Frost still looks good to me too... I really think Winter's Grasp is going to be a bigger buff for raiding than a lot of people think. Fire though.... unless you're going 30 odd points in for a Frostfire spec, I don't see any point to the Fire tree post-wrath. Sad.

All over, I'm not prepared to give up on the mage class just yet. I want to see how the numbers work out once people actually start raiding on the Beta server. But for the mage class to have any point at all, we need to be at the top of the DPS heap (perhaps behind rogues, but ahead of the pet classes and especially ahead of hybrids).

Forum post of the day: Winning isn't everything {WoW}

Jul 14th 2008 5:56AM On my battlegroup, for whatever reason, Horde seems to start EotS 5-7 players down nearly every match. Even if they're complete noobs, the Alliance usually succeeds in capping three towers and the middle before the horde has enough players to do anything about it. Most of the time, the Horde players just say 'screw it' and take a dive. 47 marks into a 50 mark grind, I can't say it bothers me anymore. If Blizzard could fix they're broken queueing mechanism, I might feel differently, but as it stands, the choice is throw the match and lose in 5 minutes, or fight back and lose in 30. Don't get me wrong: I play hard and love it when we win, if only for the fact that's two more torturous matches I won't have to endure.

But what are you going to do? In order to have viable Arena gear, Blizzard requires you to run specific battlegrounds. I honestly don't give a crap about PvE this close to the expansion, so Arena is pretty much the only fun to be had for me in WoW these days. I'd like to see some kind of mark exchange where you could trade, say, 3 AV marks for 2 EotS marks or whatever. But on a lot of Battlegroups, that would cause one BG or another to become completely deserted. But that's the choice - provide some way of opting out or don't be surprised when players bag it on a BG they don't find fun.

Arcane Brilliance: Why Frostfire Bolt could change everything {WoW}

Jul 13th 2008 8:39AM "...We don't know set bonuses. We don't know how much Haste or Spirit is going on the level 70 epics."

Er... make that "level 80 epics." Sorry, it's early and I need more coffee.

Another thing that bears mentioning is that FF bolt is on a three second cooldown, which makes it relatively useless in the Arena. If Blizzard wanted to ramp up the Mage's PvE DPS without provoking screams from the eSorts crowd, that's one way to accomplish that. Again, cautious optimism; we'll see.

Arcane Brilliance: Why Frostfire Bolt could change everything {WoW}

Jul 13th 2008 8:33AM A lot depends on how Blizzard tweaks things during the Beta, and how itemization works out. Either Frostfire Bolt or Arcane Barrage could be the mage's salvation in WotLK. Or they could be crap.

We don't know damage coeficients (at least, I haven't seen any). We don't know set bonuses. We don't know how much Haste or Spirit is going on the level 70 epics.

I'm not saying that I think mages are going to the head of the DPS class in WotLK, but I'm not ready to say they're not either. Post BC, Mages have become famous as the QQ class.... but we should remember that class balance gets turned on its head from time to time. Back when I started playing this game, Warlocks and Druids were the big QQ classes, and Shamans were gods. Things change, and until we see mages in action on the Beta servers, there's no way to know which way the wind is blowing.

You just can't theorycraft based on incomplete numbers and no playtesting, but I'm cautiously optimistic about the future of the class. On the other hand, I'm also preparing to switch mains, should we get pigeonholed as an AoE clas or some crap like that.

Breakfast Topic: Which game would you play? {WoW}

Jul 2nd 2008 9:14AM I'm a big fan of all three franchises, but if I had to choose I'd play WotLK. There's just more longevity of play in a true MMO for me.

Even though I really enjoyed single-player Star Craft, I suck hard at online RTS's, limiting the replay value of these games for me. I usually lose a match before I finish building my base.

Diablo is another game where I loved the single player game, but really didn't enjoy the online version. The Battlenet "community" is just so many spastic pre-teen asshats reveling in their online anonymity. I'd sooner volunteer at a prison library than throw myself into that crowd again. However, If enough of my WoW friends start playing D3 regularly, I may be able to spare a couple of my WoW nights a week to play online.

That said, I don't think there's any chance that any of these three games will be released in the same calendar year, much less in the same quarter. It'll be interesting to see if Blizzard offers some kind of premium Battlenet service, especially if it's packaged with a WoW subscription. They need to be careful though - if they try and charge people for what they've given away for free in the past, it could put a dent in these games' popularity.

As for WAR, I wouldn't wipe my feet on an EA produced MMO. Once bitten...