Sep 4th 2008 9:03PM I view this as being along the lines of the specializations in alchemy. It's a perk for leveling your trade so high. Perhaps tailors, leatherworkers, blacksmiths, engineers, enchanters, and scribes will get some sort of passive "chance to do x when crafting" quest once the whole expansion gets finished. They could all get a chance to craft items with bonus stats. In particular: tailors could have a chance to make an extra cloth or have it not consume their cooldown; leatherworkers could... ok so I'm tapped for ideas.
Jul 11th 2008 7:44PM I stick with chemicals. I'd love to have a guild named "The Toxic Effect" in which every character was named after a toxin or toxicant.
Quinoline, Benzoäpyrene (but with a small angstrom as the a), Parathion, Malathion, Lindane, Oxolane, Xylidine, Tetrodotoxin, Colchicine, and Diazinon(DK place-holder).
May 10th 2008 1:49AM As a casual player, I'm ok with and in favor of tuning all dungeons differently. There are tons of content in raids before and post ZG that I haven't seen; but would love to! If I miss out on great loot and super stressful experiences, so be it. I game to relax and escape, not to be stressed and involved.
Feb 11th 2008 12:37PM It tells me that I have a successful character copy; but where do I log on to the PTR?
Jan 30th 2008 12:48AM Eventually, in my mind, I would like to see the somewhat the opposite of healers in terms of health v. mana. A class that has a huge pool of HP that restores on a regular basis; that can be converted in to mana and distributed to other players, I believe, would indeed lend itself to being an "elite" class due to the need to constantly and individually balance one's health with ability to do damage one's self and one's party members to do damage. I have no idea where this would fit in the lore; but it may bear need for further scrutiny.
Nov 3rd 2007 12:07AM I look forward to seeing more of this. I'm an adult player with obligations that come before gaming. We casual gamers who want to experience high end content should not be penalized as far as guild relations and raiding goes simply because we don't play enough. We just need to find others like us, when we have time, and try to work something out. Potentially we should lobby an appeal to Blizzard about resets. I don't believe it is possible to make it through a raid in one week, if you only play one day of that week. Just my prerogative, for what it's worth.
Nov 2nd 2007 11:57PM If they can do it, great. I like the idea of subdivisions of each class to fill certain needs. That gives players more variety from which to choose, rather than simply adding more classes (not that I'm opposed to that). Although, I do believe that no matter what specialty a player wishes to choose, they should have the same viability and enjoyment in solo-ing, instances, or raids. PvP not so much as that's not the main focus of the game.
Nov 2nd 2007 11:47PM Foxkreig, post 53: Love Foxxymandias. I'm a fan of Shelley's work.