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Hyperspace Beacon: Sensing the future {Massively}

Jan 3rd 2012 2:14PM Personally, I'm hoping for lots of work on the user interface. The GTN is painful to use as a seller, since you have to drill down into each category before you can search. And things like mission rewards for companions are awful. You finish a mission and have to choose between items that might be upgrades for each companion. "Is that an upgrade for Qyzen? No, I'd better summon Theran so I can see if it's an upgrade for him. Oh, can't see the tooltip comparison, let me close the mission window and reopen it."

The Soapbox: Adding story to SWTOR {Massively}

Dec 27th 2011 12:45PM @(Unverified)

Agreed. It seems like the statements from Alexander Freed belong in a prominent space at the beginning of this piece. If you think he's a liar, fine. But tell us why.

You spend the entire piece complaining about the PR speak that comes out of the PR department. (Which ... duh.) You fail to address the non-PR speak that came from the folks in charge of story.

Drama Mamas: Loot lessons {WoW}

Dec 26th 2011 7:45PM I think Drama Mama Lisa may have misunderstood part of the letter, though it really doesn't change the answer. The letter writer wasn't rolling on an item for the legendary questline, the staff that dropped was given to a player who was already wielding the second staff from the questline, and wouldn't reasonably consider another weapon in the Firelands an upgrade. That's why the staff ended up in the hands of a third player.

The Queue: Hogwarts this ain't {WoW}

Dec 8th 2011 11:48AM I can answer this one. I did LFR Siege on Tuesday evening, and two of the same shoulder token dropped from Hagara. Everyone in those classes rolled need on both of them. I won both rolls.

Didn't seem right to take both, so I gave the second token to my friend. He had done the raid with us, and is a class that shares my class' token. He had been able to roll, and the trade worked just like in any dungeon or raid.

How to make money playing the glyph market {WoW}

Nov 14th 2011 6:28PM @vocenoctum

They don't say who made them, so you could do that.

Addon Spotlight: Addon Roulette and win a Razer Nostromo {WoW}

Oct 27th 2011 7:10PM My "can't live without" addon these days is Auctionator.

The MMO Report: Purple tie edition {Massively}

Oct 22nd 2011 4:19PM @real65rcncom I actually do think there's value in saying something, for a couple of reasons. First, some MMOs have a policy where you need to tell a person to stop before you can report them for harrasment, so be familiar with the rules for your MMO. Second, saying something simple like, "Hey, there's no need to use that kind of language. That's not cool," can make a difference for someone who is feeling bullied. It can help them see that they are not alone.

I'm gay, and I remember vividly a time (more than twenty years ago now) when some guys in junior high were harassing me at a school assembly. A young woman who I barely knew was sitting nearby, and she laughed at the guys and said, "You two are such babies. Grow the hell up." And then she made small talk with me. It's stuck with me for a long time, so you can see that it had a big impact at a really vulnerable time.

Sometimes just letting a kid know that we're not all like that can make a difference.

The Soapbox: Watch out BioWare, it's a (WoW) trap! {Massively}

Oct 11th 2011 1:06PM I was really skeptical when I read the first paragraph, but you're completely right. I'll be extremely impressed if Bioware can avoid these traps.

The Daily Grind: Can you have too many options at character creation? {Massively}

Oct 2nd 2011 8:39AM I actually felt like Aion's character creation system went too far, and worked against the design of the otherwise very beautiful game.

Players could customize so far that they had the option to make ridiculously grotesque characters. For example, tiny little bodies with enormous balloon heads. It hurt immersion.

The Soapbox: How raiding turns you into a horrible person {Massively}

Sep 20th 2011 1:20PM "If there has to be one, it's a simple call for designers to give players options about what they want to do."

The designers didn't force you to raid, though. You chose that. And maybe there weren't a lot of options at launch, but even "raid-focused" WoW has had lots of endgame options for players who don't want to raid.

I have to agree with Ren54. This issue isn't raiding, it's accepting responsibility for your own behavior.