Dec 9th 2007 5:56PM "you've already blunk out of something."
did you really use "blunk?"
GG go back to high schrool
Dec 6th 2007 1:58PM Houston Dragon said "or walk over to your handy warlock trainer, and just buy the Curse of Doom spell. Boom, instant Doomguard...."
WOWWIKI says: "The chance of summoning a Doomguard if the mob dies is 10%."
Thats hardly "BOOM, Instant Doomguard!"
Thats also not the Ritual of Doom spell (which can be learned from a [Grimoire of Doom] or the Quest  Suppression.
Why don't you know these things if you've leveled your lock to 70...sounds more like Ebay to me. Yay for spreading bad information.
Nov 17th 2007 11:59AM @4 Casters are going to see an improvement because the changes were designed to make casting a more fluid, continual process.
I play with just 145 ms latency and can't get a hamstring off or even an execute sometimes because by the time my client has sent the message to the server and the server has responded that my target has moved out of range during that time (a total of about .5 seconds) I've been "locked out" from other attacks because the GCD has been activated that whole time instead of never starting if my target was out of range, or moved out of range.
On my warlock, this change has made PVE into a fluid process where I never have any downtime, thus maximizing dps. Which is what these changes were designed for...removing latency problems from the raiding success or failure equation...its had horrid effects on melee in PVP however.