Feb 1st 2011 2:30PM The screenshots are taken in-game with F12, and they are saved to a custom user gallery on your main profile.
Dec 20th 2010 1:59PM Thanks for the comment Freaky! I'd like to address a few of your points.
1.) The issue with mindreading is that it feels half-implemented. It's rarely genuinely useful, and most of the time is simply a waste of your experience. In the few cases where it is needed, it costs far more than anything else. Something to make it more varied and interesting, rather than a simple purchase of information, would be very nice. As mentioned, it feels like part of a larger system of dialog that was never implemented.
2.) Talking with NPCs doesn't give you much information, and the books in-game are written with all the excitement and interest with the Silmarillion. I did talk to every NPC I met, and read (and kept) all the books I found. It's just simply too much.
3.) I didn't experience much humor when I played. There was a little, but no more than games like Baldur's Gate or Torchlight.
4.) This game, according to its gameplay, wanted to be treated like a hack-and-slash action RPG. So that's the way I reviewed it. If it had been more traditional, I probably would've liked it quite a bit. Classic RPGs like Ultima and Fallout and Baldur's Gate are my forte. The problem here is that Divinity 2 attempts to straddle the line between classic RPG and hack-and-slash RPG. In doing so, it ends up being worse than either, with the writing being the only semi-decent part of the game.
5.) Don't get me wrong, I love the skills system. But, in fact, it IS already organized according to a "flowchart." When you gain levels, new skills open up. All they had to do was make, for example, a tiered system with tabs that you switch between for each of the archetype skills. Boom, problem solved. The issue is mostly with how awful the interface is. The skills themselves are also pretty uninteresting until you get significantly up there in levels, so there's also that.
6.) I didn't mention character building with random items because that's both a given and not impressive anymore. Diablo did it back in 1997. Divinity 2 can out in 2010. Random items are a fact of life in hack-and-slash games now.
I am the first to support indie developers. If you look at my posts here, I write very warmly about indie games and generally give them more slack. The thing is that said indies produce entertaining, polished games. Larian produced a mess of half-finished ideas and inconsistent presentation. Given the choice between - even in the same relative genre - Torchlight and Divinity 2, I'll choose Torchlight every time.
It's a matter of quality, not a matter of production. I can't give Larian a pass just because they are a smaller studio.
Oct 13th 2010 1:16PM Sure thing! The system this review was done on had the following:
Windows 7 64-bit
6 GB RAM
Intel Core 2 Quad 2.4ghz
Radeon 9800 GTX
The average framerate hovered between 50-60, with some brief stutters in some scenes down to 30.
Oct 7th 2010 1:21PM I am aware. This is just the first one we've hosted. I didn't mean to imply that this is the first Champion spotlight they've done.
Sep 16th 2010 2:17AM I was referring to the lack of GOOD voice-over work. Both Overture and Black Plague have less-than-stellar voiceover and sound work, which I felt that Amnesia improved wonderfully on. Black Plague is certainly more tense and such as well, but once again not to the extent that Amnesia is.
Penumbra is a great series and must buys/plays, but Amnesia is an improvement on them in every way.
Sep 9th 2010 6:05PM Minecraft is not coming to Steam.
Jun 16th 2010 12:48AM Sorry about that! There was a little mix-up with the keys. Sending them out right now. Thanks for your patience!
Apr 14th 2010 1:16AM If this means they are simply changing the tactical missions (ground missions) to something similar to Brothers in Arms, I will be quite excited. I don't really have much of a problem with that, as long as it maintains the sandbox strategy aspects of the original series.
However, if it means they are trying to make a story-based FPS on a game series about campy alien invasions, I will curse the name of 2K forever. This is not another story that needs a straight shooter treatment. Anyone remember Enforcer? That game sucked hard.
Apr 9th 2010 2:17PM Holy balls, Derek. I see you still love the "wall of text" approach.
Mar 18th 2010 4:46PM I actually did not run into any cheaters. I still haven't, and I just hit the 24-hour mark. However, I primarily play in a non-punkbuster server that is full of the server admins. Still, even in matchmaking, I haven't run into any cheaters.
I would actually be surprised if the count is as low as "several hundred hackers." Usually hacking in a game as popular as Bad Company 2 is much more prevalent The only real cure for hacking is to have an admin (or admin team) that frequents the server you are on. Which makes sense. After all, there's nothing better to detect cheats than the human eye.