Mar 12th 2012 9:14AM @(Unverified)
I don't think it has been said that they are definitely *not* splitting the skills, just that they will aim to avoid it if possible. I don't know how that will play out, but I do trust ANet enough to hope they will take the steps necessary to make the game work, even if it means PvP and PvE versions of some skills.
If they have specific reasons for trying it the other way first, I'd guess those might include things like: making it simpler to understand how your character plays in PvP/PvE; development hours (although I am not sure which is harder, maintaining two skills, or trying to balance one skill for two gameplay modes); WvW which seems to have some PvE-type elements; they have to see players in action to know where the problems will be (Beta may help with this, but some issues might not show until the chaos of Live)
Mar 12th 2012 8:22AM I believe ArenaNet is aiming to try balancing both PvP and PvE in GW2 without needing to split the skills like in GW. If that works out, great, but if it starts causing problems, I would rather see them alter skills just for PvP than have both sides of the game affected in a seesaw of good and bad.
Mar 3rd 2012 8:19AM Click-to-move and the camera controls in general were some of the reasons I did not feel comfortable in Lineage II. I "grew up" in MMOs using WASD and the mouse for movement, so I don't know that click-to-move will ever be the best option for me.
I do like being able to target NPCs in a GuildWars town or outpost and clicking to auto-path over to them, but for normal movement and especially out in the explorable areas for combat, my reaction times on click-to-move are way to slow and would get me killed.
Feb 24th 2012 8:35AM @Ref Minor
What about using a high-level character to send money or items to your low-level alts? That should be no morally different either, correct?
Feb 22nd 2012 7:38PM Could be worse. At least he didn't compare it to 'Lady in the Water'.
Feb 14th 2012 9:24PM @drunkingamebar
If you are interested, you can start here: http://wiki.guildwars.com/wiki/Lore
It is also not too later to get in to the game. New people seem to be joining up or returning every day for one reason or another. Learning more about the story and playing through it might not be a bad reason to give it a try.
Feb 1st 2012 11:28AM @Irem
Which is great and is exactly what Trion wants new players to do. If you had a previous account, though, with characters you've played and items you've gathered, how likely would you be to start up a sub on a brand new account rather than resub to your old one?
Feb 1st 2012 10:21AM @Deliverator
Not sure how they are doing it, but in WoW, it did not apply to any account that had a subscription in the past, only to new trial accounts.
Would be interesting if they had a way to allow in current accounts, just locking out any characters you had above 20. That way, a person can come back, start a new character with friends, and later sub to the game again without feeling like they have lost anything on their account.
Feb 1st 2012 8:11AM One of the things I have wondered about the "starter edition" type programs is whether they could be designed to not only bring new players to the game, but bring back players who had subscriptions and canceled. Especially if those previous players could come back dragging a few friends along who'd be jumping in for the first time.
Jan 25th 2012 9:25AM @dudes
While that may be the case, I see this as more a reaction to the scope of the controversy. The ability to play without a subscription fee is a double-edged sword, having both a low barrier to entry and a low barrier to cancellation. I am hoping this is a wake-up call for Turbine.