Dec 22nd 2008 8:26AM A casual raiding guild (in terms of time invested vs success) is entirely possible and can be highly successful - it just requires that everyone involved be prepared to give their all in the small raid times you choose to organise.
We raid only 2 nights a week - Tuesday and Sunday - for 4 hours (8pm-12pm which is hardly OTT for 2 nights out of your entire week) and had Naxx cleared in 2 raids, Sartharion (0 drakes) and Malygos down less than a week later.
4 raid nights so far in WOTLK, all content cleared. It is staggeringly simple as long as people understand the "do not stand in the AOE" zone. None of us had done Naxx pre-TBC (all instances @ 10 men) and most of us never saw beyond SSC/TK in TBC so we are not facing this with BT/SWP gear or any other advantage normal everyday players can obtain.
Gathering 10 people together who can work well and who are prepared to focus for 4 hours twice a week means you can be extremely successful. It just requires a little effort on your raider's part; casual in terms of time invested can be done. Casual in terms of "people who want to put in 0 effort and not learn fight mechanics" cannot tbh.
80 BE Hunter
In Her Honour Guild
Jun 2nd 2008 10:06AM The best thing about playing a protection warrior (for myself) was the awareness that even if I was needed to change spec, I was already playing the "boring" spec for my class - unlike paladins/druids who might be required to heal (and I know, many people love healing on their toons; but there's a lot of bad feeling regarding people being forced to heal as those classes).
Go protection warrior; the worst that can happen is *shock* you're made to DPS sometimes. 'cause we all hate to dps...;P
Apr 23rd 2008 11:20AM If I remember correctly, the model for the broken (in movement terms etc.) is basically a mini-Tauren.
Which just makes it even cooler ;_;
Mar 12th 2008 6:55AM Loads of people saw Gruul and that's a 25 man :>
Mar 9th 2008 1:54PM That's some good work there; he was saying paladins have to deal with less parries off their abilities due to being able to tank without using extra melee hits.
Warriors have the chance to be parried off not only their white hits, but also their yellow damage; same with druids. Paladins on the other hand are open to being parried less in the same situation as things such as seals and judgements can't be parried afaik.
Less being parried = less spike damage (hai thar mr. expertise!)
Mar 4th 2008 4:06AM It's not the respec costs; it's the altered abilities and class mechanics due only to their performance in arenas. This affects their PVE performance, even though their PVE performance needed no alteration.
That's what creates the animosity and the suggestion of separating the two - respecs change talents, these changes affect even untalented [meaning someone with 0/0/0 build] classes (eg. every warlock has lifetap).
Feb 18th 2008 6:37AM The "I pay my $15 a month" argument has one simple retort; don't? If you feel you aren't getting your money's worth, stop paying. Simple. Either you like it enough as it is to continue or you don't.
The argument of "hardcore raiders only pay 5% of the total revenue" is not going to sway anyone; until enough "casuals" quit and stop paying, why change it? All Blizzard has to do is ignore the complaints; the money is coming in anyway.
You pay for the game. If the game isn't to your liking, go play another one. If "oh but I like this one I just want it tuned for me" well, unlucky. If I don't like Half Life 2 because its "too hard" guess what, I stop playing it. If you don't feel you're getting your money's worth, stop paying money. The product is there, either take it or leave it. But paying $15 a month doesn't entitle you to a say in its development. It just entitles you to play what's there.
Feb 17th 2008 6:28PM Pzychotix - Void Reaver? You know, that fight where the only rage comes from your own dps and the pounding? Yeah, that one. Oh and the threat-reduction of the knockback. Mmm. That'd be a low-rage situation for tanking where having a slow weapon to make the most of the rage gained would help.
Tanks - every good tank knows that having a range of weapons for tanking in your arsenal will improve your overall ability to tank any situation. A tank who sticks with the same weapon for EVERY fight is simply not performing at their true potential. The Decapitator is an excellent TPS weapon for low rage situations (and yeah, that can include heroics when you outgear them sufficiently).
Feb 15th 2008 3:59AM This has been my question since I first saw your warrior with that sword. Are you really tanking SSC with an unenchanted Sun Eater?
That makes me a sad panda if you are =(
Feb 13th 2008 5:00AM Hooray for protection warriors \o/
Clearly this is the buff to easier soloing, everyone else getting knockedo off :>
(see also: Druids, Prot Palas)