Feb 23rd 2012 1:27PM Who would have thought that splitting the user base up after 8 years would have been unpopular?
Or that telling people to transfer their details to a small company which is going to be attacked by hackers constantly due to its association with Sony would be perceived risky?
The 2012 award for worst run MMO company has been clinched at least. There must be something seriously wrong with the company (SOE) if they employ morons like this in influential positions.
I wonder too how Sony games (parent company of playstation fame) like the idea of a likely Alaplayer hack being linked to Sony customers and plastered all over the news?
They spend 100's of millions repairing their reputation last year, now they risk it all for a shady little deal like this. Again how anyone could think up this moronic plan beggars belief...
Feb 22nd 2011 10:08AM Nice to see him come out punching, much more interesting to read then the corporate drivel applauding whatever dross the competitors launch so as to not offend anyone.
As for Planetside next, I'm a big Planetside fan already but I'm almost totally in the dark what this game will be like.
So far I have seen artwork of the new vehicles and it looks good, but that's it, there is little news going on so far apart from the beta starting... soon.
Probably a good thing for me though, hype tends to rub me the wrong way!
Feb 22nd 2011 10:05AM @Dril Strange, I got my Freeblood race for ... free, stop commenting about the F2P version (even there gold and platinum players get the race unlocked for free too with the expansion).
Feb 22nd 2011 9:57AM @Yellowdancer That's very interesting that Smedley is directly commenting on Rifts as a copy cat MMO.
He didn't make any bad comments over WAR, AOC, Aion etc, but this one has gotten under his skin. I actually like to see he's caring about his games and prepared to throw some punches too instead of the corporate suit dullness.
It also makes me wonder about how Smokejumper made some comments about how creating a new MMO with no existing IP or new features is foolhardy in todays market, I wish I was able to listen in on some of the discussions going on behind closed doors.
I'm betting too that the Blizzard designers are also less then happy with this, especially since Rift has ripped off their gameplay and copies key elements such as ressurection sequences etc.
It does make me wonder if Scott might even have done something personally though to cheese him off, a bad idea in a industry such as this where the next job may be with a competitor.
Feb 22nd 2011 9:16AM Its a good trailer, it tells the story, shows off the world and graphics and also gives hints at the new features, just about spot on although I agree it should have been released a month ago.
As for that other producer working on another MMO, personally while he was a good producer I don't miss him from EQ2. Just playing the game through all the expansions he released one thing is common, there was a mass of development effort, but a lack of innovation. Too much is the same gameplay with different graphics over and over again, it wasn't until he left that we got the complex scripted/AI dungeon encounters that WoW enjoyed years before.
Or the graphical updates Brenlo got started with that should have been worked on from 2006 which have enabled many of us to run on extreme graphic settings.
Neither did we see flying mounts, public quests, mounts that pitch with the ground (and don't shear through it!), Battlegrounds (not the Arena's that were done wrongly and just abandoned) and all the other cool features we have had the past two years.
So while he did a lot of really good cool things (I assume he presided over the initial development, which was cinematic in quality), I personally think EQ2 is a better game since he left.
Although I'm not saying its only improved because he left, its just that EQ2 and most MMO's are more then a one man production, no doubt he has changed himself over the years.
Although I am left with the suspicion looking at Rifts that once again there is too much of the games gameplay is invested in one quite limited feature (Rifts), I guess we'll see though, if in six months players are bored I'm right, if they're entralled I guess I was wrong :)
Sep 21st 2010 10:36AM Hmm, my laptop only has a 1.5Ghz processor and runs EQ2X (it runs WoW only in lowest settings smoothly), how low a spec do you have there?
Sep 21st 2010 10:34AM EQ2X easily, LOTRO graphically doesn't have the detail for me, as long as you have a good enough processor (just using a 1.5Ghz Core 2 here) the animations too look much better since most are motion captured.
The other problem is that grouping in LOTRO makes the WOW 5 mans feel hard, the game world feels too safe.
EQ2 in comparison feels huge and varied, the world is one of the largest (I think only the original EQ1 is larger, since that one is still going today and getting new expansions!).
May 19th 2010 8:59AM The problem here is I go the other way, yes from a distance it looks ok, but get up close and its a mess, that's a problem I have with a lot of games and not just WoW.
Aion is another example of graphics being a style rather then a recreation of something, some people can live with these compromises, others like me prefer Everquest 2 as there is no substitute for actual real detail.
Recently joining some friends in a raid again in WoW I did notice that this causes problems with the game play, I got caught out by things happening in the raid that I normally would spot, I realised there that I had just gotten used to playing with a view much closer to the character. I guess when I used to play WoW regulary I just naturally pushed the view point far away, but to me it shows a weakness in the graphics and level of detail.
Feb 5th 2010 2:42PM I used to play WoW and came to EQ2 two years ago, a few things did hit me as very different.
Firstly, no global cooldown, as a button masher (prot warriors generally are) I found it hard to get used to it, but when I did I found no global cooldown + ability to queue abilities means no lag between abilities.
Combat arts, you learn only a basic free version when you get to the right level, but you can buy better ones on the broker or find adventuring (adept and master). Tradeskilled versions are also available as Journeyman and Expert, the difference with these is that they can slowly be researched by a special NPC after level 20 (it takes time but is free).
Housing, when you get one and buy a marketplace board to sell items on, don't forget to buy bags/boxes to put in the 2 slots a basic house offers.
Mentoring, a key feature for EQ2, this allows you to downlevel to someone elses level (special chrono mages also allow you to do this solo for a price), and because of this there is no boosting in EQ2, if something is grey (either you or one of your party members is too hgih level) then no one gets any rewards and bosses don't drop good loot. You have to work for your treasure!
AA points, the best way to earn them is to do unique things, discover an area for the first time, kill a named for the first time, loot a valuable item for the first time or complete a quest. You can use the AA slider, but questing etc is still the best way to earn them (I use the AA slider mainly just to stop an area going grey so I can complete the quests I want and earn AA and XP, grey quests only give AA points).
Jan 20th 2010 4:11AM I totally see the same problem with the lack of social interaction. It was a hard elite in Aranthi Highlands that got me in a group that found the guild I played in for 2 years, that elite is soloable now.
Then it was in dungeons that I met various people who became good online friends (and even a few I then met in real life), it also was the way the guild recruiting worked most successfully.
Now with cross server grouping I can no longer carry on adventuring with them, or even see them again likely, that's not good for the long term future of the game. Its only the friends I still have in the game that tempt me to go back to it again for a bit.