Oct 27th 2008 7:53PM I'm assuming Manatank is joking.
Oct 27th 2008 7:51PM Well! My guild raids 3 days a week, 3 hours, strict cut off at the end because people have work, kids, etc.. to take care of.
We were working on Twins when the Echoes of Doom patch hit. After the patch, sure we're playing with KJ. But post patch progress is not at all comparable.
We started late on the raiding game, the guild reassembled in a few months after TBC started, and we're on a smaller RP server (Sisters of Elune).
It CAN be done on a shorter raiding schedule, but the officers have been great about starting raids on time and keeping people to minimum afks.
Aug 15th 2008 2:38PM For the record, Eden Pizza makes awesome pizzas. It's indy owned, so they can name the pizzas whatever the hell they want, so why not something goofy like a weapon in a video game!
Aug 15th 2008 2:34PM For the record, Eden pizza is REALLY good pizza. They are famous locally for really unusual combinations of toppings and super thin crust.
I wouldn't be surprised if someone who works there is a fan of the engineering profession in WoW, but would have been easy for the author of the article to fact check.
Jul 7th 2008 2:17PM Bummer, I was in your shoes as well, with another guild that got through Kara okay, but to fill up the 25 people for Gruul's had to pull in the serial Altitis people, the people who have limited time to play etc.. The serious raiders lost patience with the people who showed up in greens and /gquit for other guilds who were making progress.
Lesson learned: you can't MAKE people want to raid. If they don't, then don't bring them, and either recruit, or merge with another guild in the same situation.
Quitting WoW is the other option, but not very helpful advice for people who still want to play the game and raid.
Jul 7th 2008 2:08PM Uh, have you even raided 25 man content? It's a huge process getting a solid group of raiders together. Balencing group make up and synergy can be really tough based on who';s available on a certain night. This guy is lucky to have lots of people to chose from.
A group and B group works ok for 10 mans, but is a bad idea for 25 mans imho.
The people who /gquit over having to sit a night or two? Good riddance. They turned out not to be team players. There's no room for drama divas in 25 mans.
Jul 7th 2008 11:22AM He only has 15 extra, not 25 extra. Also, that would seem improbably to have that many t5/t6 geared tanks, healers etc.. I'm guessing the extras are mostly dps and amazingly healers.
Running alts through 25 man content would just spread out the problem, not focus on progression.
Jul 7th 2008 11:19AM I'd have to counter that offering to let people sit out is a good thing to prevent burnout. It allows your raiders to have a night off to do dailies, mine/herb whatever, or just goof off on an alt.
My guild gives people who are officially on stanby a small amount of dkp. It's a motivator to be logged in and in communication with the raid leaaders even if you aren't in the raid. And often, people are pulled in for certain bosses. eg: extra healers for Bloodboil, extra mages for Illidan, extra rogues for RoS.
Until you have the boss on farm, do take your best group, and then rotate in people. But do rotate often, or people will get tired of benchwarming.
You have the advantage of being so far ahead on content, that people have no other option of a guild, except by transferring. Running off night heart of darkness/gem/trash epic farming is a good way to blow off steam too, with a larger raiding guild. No dkp trash epics is a big motivation!
Jul 7th 2008 11:09AM Your guild or you yourself decided to toss the towel in after one night on Lurker? One night of wipes is nothing to feel bad about. The job of the Raid Leader is to
a) set up groups so they work
b) assign roles eg: MT, add tanks, add sheepers, etc.. assign a healer class lead to designate healing assignment
c) (this is the big one) keep up morale, and offer sticks and carrots as appropriate
If people in the guild generally don't care about killing bosses, then maybe raiding isn't for you. Some guilds are perfectly happy running Karazhan each week on mains, alts, 2nd alts, etc.. :) Nothing wrong with that.
If you're in T5 gear, then you should have ZA on farm I assume? It's a GREAT raiding zone to fine tune fast reflexes and wake up healers.
The best thing for guilds like yours (and a lot of others) is that if you have a core of 10-15 motivated people, then you'll have a lot of Wrath raids to look forward to with that core group.
Ignore the comments about no openings for prot warriors-- it's summer and guilds all over are loosing people to summer jobs, travel, etc.. It's a matter of researching guilds on your server, or moving servers with your core group if raiding is more important than friendships on the server. I moved from a high pop server with very established guilds with no openings, to s small pop server and found a fantastic raiding guild.
Jul 1st 2008 12:03PM Love the column, but I'm SOOOO confused. I play a holy CoH priest and look forward to the Gurtogg fight with a vengence. This spell excells. I can heal my own group with a mix of Prayer of Healing and CoH, or assign me to another group to CoH/PoM. I usually try to keep PoM up on one of the tanks to help with threat a wee bit.
So-- here's what I'm confounded by: the holy priest in the sample WWS report is assigned to tank healing? Though I see she's healing a wide variety of the raid too. She's casting mostly g-heals and flash heals, with only 11?! hits of Prayer of Healing. Last Bloodboil fight I had 86 hits of Prayer of Healing, and would have had more if I wasn't CoH'ing so much. Even is she's the imp DS priest, personally I'd switch the druid back to tank heals and the priest to Bloodboil heals. But obviously the fight was a one shot, so it worked. = )
It's super easy to be outhealing everyone else on this fight as a priest. NOT that that is the goal of being a healer, just the way the fights works out. Same with RoS.
Looking forward to more of these analytical posts.