Feb 10th 2009 5:37PM That's a little better. :] I had followed the link but it did seem a little vague I didn't catch the screenshots section. I think it still needs a more general mission statement, as it were, to sort of state the objective of the whole thing.
I say this as a bit of a facebook purist, been on the site since it's inception nearly and I have yet to experiment with apps. I think that one of the reasons is that for most apps you actually have to activate them to even understand what they're about in the first place. Most of the time I just can't be bothered.
Oh also, not entirely sure that I'm ready to advertise my prolific (unhealthy?) WoW achievements to my entire social network. :]
Feb 10th 2009 5:19PM This article would be so much better if you explained what Hearthstone was at the top of the article. Even after reading several pages of interview I still have no idea what it is.
Dec 11th 2008 2:59AM I am aware of the caps but if you mean to imply that Precision can be safely passed by I would disagree with you. Since the other statistics carry more weight past the spell hit cap it's even more important to pick up Precision so that you can gem and enchant for those stats instead of wasting them on hit rating when a huge 5% has already been given to rogues for a mere 5 talent points.
I can see how my previous post might have confused this matter, however. Thanks for pointing that out.
Dec 10th 2008 9:30PM Chase,
Your goal is not merely to reach the special hit cap. Any miss, special or auto-attack, is a lost chance to process Focused Attacks.
I don't doubt that you can raid without Precision in any spec that you want to raid with and be successful. The bottom line, however, is that you would have and will benefit from approaching the hard hit cap on auto-attacks. If you attained good DPS without it, you would have attained better DPS with it.
Regarding HaT, the same logic applies. Yes, you can use it in a group, but to achieve the maximum effect that all the theorycrafting rogues are talking about these days you want to be placed in a group which makes no compromises in critical hit potential. The average 5 man instance group must make a compromise in this respect in order to be a functional, self-sufficient group.
If you intend to wax theorycraft in your column you owe it to your readers to understand these concepts a little better lest you lead some of them astray.
Dec 10th 2008 11:34AM You are complaining about a lack of +hit on items while admitting to playing PVE with a PVP spec that passes up the one talent available to rogues that increases chance to hit (Precision). What's up with that? It's not that I don't think you have a valid point but since you made an appeal to Blizzard about it... if I was that developer I'd be a bit perplexed. You're asking for something quite specific that's already been given to you once and you ignored it that time.
Since it turns out that some of the heroics are actually pretty challenging in starter 80 gear I'd strongly recommend trying out the http://www.wowhead.com/?talent=f0ef0exoVboIzAo0xV0hZxb (51/13/07) spec. I hope I never have to go back to Combat, I find this Mutilate spec so much more fun.
Re: the HaT spec. I could be wrong on this but if you're running heroics I don't think you'll see the spec live up to the hype. It seems to depend on having a raid group stacked with the right classes that enable you to basically spam finishers ad nauseum.
Jul 16th 2008 4:25AM As a sub rogue I think this change was absolutely necessary. I enjoyed the old cheat death while it lasted, but as it enabled an unprecedented, extreme use of the more offensively budgeted PVE gear (T6 + Glaives) in arena it became imbalanced.
It's natural for rogues to be upset but anyone with a modest understanding of balance issues has to recognize this change as justified.
Nov 21st 2007 8:27PM I somehow doubt that buffing the damage of stealth-required attack is going to have a significant effect on 25 man raid content.
These are PVP tweaks.
Nov 6th 2007 9:01PM There are a lot of players who dont have enough friends to play in 3s or 5s brackets. I know this for sure because on my server there are often people broadcasting in public channels looking for other random people to form teams with.
Aside from arena being a competition for how many skilled and geared friends you can possibly round up - I happen to seriously enjoy playing the 2v2 bracket because it gives me some 1 on 1 social time with my best friend. And despite the fact that we don't have the most maxer matrix to play we still enjoy being able to have our team. That, to me, is a valuable experience.
I am very glad they chose to create a 2v2 bracket. We enjoy a challenge anyway.