Sep 24th 2009 9:52AM I'm glad Snow Leopard includes that feature. Four days before my warranty run out, it showed "Service battery". I went to my Apple Service Provider and as it turned out it was really defective. So I received a new one free of charge. In Leopard I probably wouldn't have caught that soon enough to still receive a free replacement.
Aug 27th 2009 11:07AM My first Mac was a Macintosh Performa 5200CD in 1995. It came with System 7.5.1. I was 15 back then and I remember my friends being really jealous because it could do things their lousy Windows 3.1 and later Windows 95 couldn't...
Jan 3rd 2009 12:09PM We cleared MC with two 80s (prot warrior and holy paladin) and a lvl 73 Hunter yesterday. The baron was tricky, but the rest easy going. So it's really just a matter of luck (for the bindings to drop) than skill.
Dec 3rd 2008 1:23PM Die Fantastischen Vier are pioneers in German hip hop. With the exception of very very early songs they only rap in German which is probably the reason why they are only known in German-speaking countries. They also have rather intellectual, often philosophical lyrics, so we're not talking about gangsta rap here.
They were also the second German act (after Herbert Grönemeyer) who had an MTV Unplugged special.
The ads are cool - I especially like the glasses of Thomas D's orc... ;)
Dec 1st 2008 5:46PM On my very first VH run four of them dropped at ONCE. We actually had one more than we needed because two of the group already had learned it.
So yeah, it's easy to get.
Nov 29th 2008 9:04PM I really can't understand how someone can say the game became "too easy". WoW was never hard. It never required special skills, like very good reaction (like certain jump 'n run games) or above average intelligence (like the harder types of puzzle games). All you need to do in WoW, is press buttons in a reasonably given timeframe. That's it. What's hard about that?
The only thing that changed was the amount of time that was necessary to spend for the game to "achieve" certain goals. It now requires less time to achieve those goals and you have more time to do other things. This is excellent for all the casual players, because they actually have a chance to see all the content now. And that doesn't say ANYTHING about their "skillz", because WoW does not require any. Casual players are just as "good" as the guys from Nihilum or 25th something or whatever they are called now, the only difference is the amount of time they have on their hands to play the game.
It can't be that hard to understand, can it?
Nov 25th 2008 12:15AM Ah, forget this comment. I was just checking, and I've got the achievement, I just didn't notice it. There was nothing popping up or something.
I think this is good, it wouldn't be very nice to just get it for one day.
Nov 25th 2008 12:08AM This is apparently not true on European realms. There is the pet in the mailbox, but there is no achievement. I wasn't able to play on Sunday, so I didn't get the achievement, but I found the pet in the mailbox on Monday.
Nov 20th 2008 2:39AM In beta, when you were hovering over it, you could actually see the "real" numbers (4 8 15 16 23 42) in the tooltip. This was pretty unusual, because while there are tons and tons of cultural references in WoW, they were never that direct like this one. On the live servers, the numbers have been changed to "5 9 16 17 24 43" still making it a pretty obvious reference to LOST, but without copying the element from the show 1:1. Another possible explanation would be that ABC has a trademark on the numbers (which wouldn't be surprising really).
Nov 12th 2008 6:07PM Yeah, it's a shame. And then, when they are all level 80 they are complaining that there is not enough content.
Some people don't even read the quests, they just look up the title in Wowhead (or use addons doing even that for them), go to the coordinates and start to kill/collect/whatever. Blizzard are putting so much effort into creating atmospheric quests and environments and then players just race through it. The question is why? You don't have any advantage by leveling faster, except for questionable "first kills", but really: who cares about that?
Just the other day when we started a retro raid to MC and we were waiting in Blackrock Mountain someone in my guild "discovered" that the middle "isle" in the mountain (the one with the path leading down to BRD) was held in place by chains held by giant dwarf carvings in the rock. He used to raid MC for over a year and never bothered to look at the environment. It's so sad.