Apr 3rd 2012 1:20PM Also a warlock, since vanilla fwiw. I regularly shelve the warlock mid-expac because I want something more interesting than just DPS, but come back to him later because I'm not wild about most other gameplay styles.
One of the big objections to current bearcatting models of tanking is that it's too easy for a bear to do good DPS in catform and vice versa, because there's very little difference between "bear gear" (DPS leather, mastery jewelry, maaaybe a little dodge) and "cat gear" (same, but no dodge on the jewelry). There's no tanking leather anymore. So the gearing investment is very different. Currently, the beta glyph lets you swap into threatening presence pretty easily, and tank well (people are easily tanking the MoP 5-mans already). The current glyph fails the bearcat test in that regard.
Adding a tank-stat use to spirit would mitigate that problem, allow a small extra use of spirit cloth (only for priests, despite there being three cloth classes), and is rather elegant overall. The idea isn't even unheard-of. In LK at least (and possibly currently, although I don't currently play a tank class) strength mapped into block and parry rating, and druids used crit rating defensively as crits would proc the savage defense shield.
Apr 3rd 2012 12:42PM I lost my authenticator a year or so ago (phone-based one, and the phone was stolen). I called custserv and had it de-listed pretty quickly. I needed the credit card info that I use to pay for the account with, IIRC.
Apr 3rd 2012 11:26AM If you added parry to the demonform and a spirit->parry conversion, you could have warlock tanks chasing alternative gear (commit to the spec) and you could tone down the mitigation from mastery. Alternatively, just tie spirit to dodge (bears can't parry, can they?) and maybe change mastery in a different way. Damage shield or have each point of mastery give you a conversion from n% damage done into self-healing.
Tone down the mastery scaling a bit, but return to the more DF -> More mitigation model, and you have a somewhat-interesting mechanic where your big threat generators reduce your mitigation.
Reduce the damage output significantly and give a vengeance-like effect that adds SP instead of AP.
It's really not that hard, 90% of the mechanics are already in place. Just a matter of turning spirit into a defensive stat and tuning the mechanics.
Mar 27th 2012 12:57AM Frankly, I'm surprised. The glyph doesn't allow you to change roles midfight (save the day!) unless they ALSO add an ability to swap between glyphs as an instant during combat (equivalent to changing forms or weapons). Unless there's some silly gimmick fight, I don't see this working at all.
My assumption was something like, "hey, we can make demo tanks, but we don't want to either overwrite the entire demo spec or make a 4th spec for anybody but our pet furries, so let's test things out with this crazy glyph thing for a while. If it works, we can follow up." With all the changes that glyph brings, demo tanks end up with cooldowns, a tanking form/stance, threat generation, and mad mitigation. Toss parry on top of all that, throw in a bigger DPS tax with a "vengeance" that stacks spellpower, and you have a decent tank setup.
That said, the biggest weakness would be the weird itemization thing. You could maybe make locktanks chase parry/dodge the way bears chase it (by getting dodge from agi and equipping tanking jewelry on top of DPS leather). Throw in some int->something conversion to make int a secondary tanking stat, and you're okay.
All told, it was exciting for a bit: warlocks have been getting the shaft all cataclysm. I've had mine shelved since 4.1 or so (and I have been playing that warlock, off and on, since vanilla days; I'd never had it shelved that long). I am pretty excited about how the three DPS trees are shaping up, and was thoroughly squee over the prospect of tanking on a warlock. That'd save my central WoW dissonance: I like warlocks the best, but I also like tanking occasionally, and can't resolve that tension well. For a while, I tried using DKs to make it work out, but that just didn't work either.
Dec 31st 2011 1:41PM dibs
Dec 19th 2011 11:20AM One reason Fortune Cards are allowable in the long-run (IMO, at least) is that they're much harder to cheat with. I'm sure Blizzard doesn't want to deal with intervening between angry players who each claim that they won some bet. With MFCs, you just buy them at whatever price and flip them over. The system handles the rest.
Dec 15th 2011 3:32PM /roll
Dec 15th 2011 3:31PM dibs
Dec 12th 2011 6:25PM You don't think depicting the humanoid natives to the desert land as comical pygmies in turbans a teeensy weeensy bit racist? You probably also didn't think the trade federation dudes in Phantom Menace weren't a tad over the top in their asian stereotyping either, then. Heck, you might have thought the Gungans were a proud people and not at all a send-up of some weird vision of ridiculous Jamaicans.
Remember, it's not about political correctness, it's about thinking about what your representation of some other culture says. If you're making a direct stab at borrowing parts of a culture, you've got to assume someone's going to connect the two.