Jun 10th 2008 11:40AM "Now days with smaller raids, there is less room for error."
Which in my opinion, makes encounters more challenging. Why do them if they're not challenging? Its clearly not just about the gear. Anyone can collect badges and get gear of about the same equivalent. Sure, it won't look as nice... but it does the same job. If its not challenging, its not fun imo. 40 people = less of a challenge pre-BC.
Blizzard isn't going to make everyone happy with changes that they make. However, they have to keep WoW evolving to keep that majority of their players interested.
Jun 10th 2008 11:04AM "I came to WoW to play in a raid with 39 people..."
I've raided pre-BC - MC, AQ, BWL. Those were the days when you could have 20 people doing what they were supposed to do and 20 people in the back sitting pretty.
"But there is something to be said for having to go the extra mile to get a larger raid togethor for appropriate content..."
The extra mile means having a server to grab people from, right? I know guilds full of people that suck that can get a larger raid together. Isn't the old saying 'Quality, not quantity'?
Jun 10th 2008 10:25AM Because your guild means more than the ones on servers with no room for recruiting or a player pool that just won't cut it?
There are a lot of people who run guilds, including myself, who have sacrificed their time, effort, and real money into this game to get something out of it - but there are just some people on servers who choose to keep things small and still should be able to see the same content, regardless of how many people they have.
-Everyone- should get to see the same content and have the opportunities as everyone else.
Besides, from what I understand, there will be a 10 man and a 25 man version of WoTLK raids.
Don't qq and threaten quitting until you've actually seen what the expansion has to offer.
Feb 27th 2008 3:30AM Just like to add that Rabid Space Monkeys a horde guild located on the Baelgun[PST] server.
Jan 22nd 2008 12:30PM Sure, it was a bit long, but it was nice to see fights that most players, like myself, won't get to see before the expansion.
I think my biggest complaint would have to be the loading screens. I mean, there was no reason at all for them.
Nov 9th 2007 8:01AM When I transfered servers, I decided to change my Warlock's name from the randomized name I got when I first created her to something different. A lot of my old guildies came along with me, and continued to call me by the old name. I guess it just kinda stuck, and our new guildies were confused why they called me that.
Thankfully, I changed it back and now theres no more confusion. The whole process took about a whole three minutes for me. Couldn't be more painless.