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  • Bebofire
  • Member Since Nov 11th, 2007

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Raid Rx: 2010, a healing retrospective {WoW}

Dec 31st 2010 10:47AM My armory:

With gear, healing heroics becomes faceroll. I've stopped even bothering dps for standing in fire because with lifeblooms stacked on the tank, I can just regrowth/HT the dps without much concern for mana. Some fights aren't do-able with dps that's too low (or don't interrupt), but honestly, I've found that I can usually carry even bad pugs through most encounters at this point. My heroics groups almost always complete the instance.

Not trying to brag about personal skill or w/e, but I'm just saying don't worry about healing heroics because it's completely mindless once you hit a certain point in your gear level. As for raids, I don't have the same heroic experience of some people but I can say that some fights seem to favor me differently than others. The one fight I really struggled with is Chimaeron, because I simply don't have a tool to quickly get people from 1hp to 10k. Other than that, I've found healing to be pretty enjoyable and honestly I don't feel that my class is particularly gimped, at least at the regular raid level.

Shifting Perspectives: Gearing a restoration druid at 85, page 2 {WoW}

Dec 29th 2010 3:18AM Nice guide, thanks!
One thing, don't forget the epic engineering goggles! They have great stats with spirit/haste cogwheels, and they're definitely easier to get than raid hems. I farmed up mats for mine essentially without even trying, then just had a friendly guildy alchemist lend me their truegold cd.

Shifting Perspectives: Gearing a new restoration druid, part 3 {WoW}

Jul 9th 2010 3:00AM lol, while gearing up my resto druid I just managed to have huge luck and found a ToC 25 group while i was still in mostly greens (18k mana, 1300 spellpower...yeah.) Anyway, I lucked out with 4 drops and ended up #2 healing done overall after we 1-shot every boss! I guess point being that pretty much anyone can pug ToC, so it might be useful to include some loot from there on your list. Thanks, and great guide!

Blood Sport: Griefers in arena {WoW}

Jun 2nd 2010 10:52PM Mr. Tastix -

It's really not as bad as you'd think. I recently dinged 80 on my pally, farmed bg's/heroics for a while to get some baseline pvp/pve gear, then found a furious geared DK and ran into arena with 2200 spellpower, 22k health and about 600 resilience. We went 30 wins, 10 losses, ending with about 1500 arena rating and 1600 mmr (team started at 1100 rating or so). I'm also still wearing blues...
I think that gear really doesn't determine skill, but if you're dissatisfied with your performance due to gear then it's easy to simply farm out HKs in battlegrounds until you acquire something of a baseline, which will enable you to attain the rating to keep progressing in gear.
My hunter (main) has something of a similar story, just a longer one.... I started arena somewhere in the middle of last season in mostly bad raid gear, doing 2s with a Naxx geared priest, and we capped at about 1500. However, I kept improving my gear, playing around with different partners, practicing more, learning from arena-junkies, and now I'm the second highest rated hunter on my server (first faction...yeah I know, crap server =P) with 2250 rating in 3s.
I guess what I'm saying is that you shouldn't focus on your current performance, but I disagree with you that arena is impossible to enter into, the type of gear you're allowed is plenty to get you to higher ratings and obtain even better gear, but this isn't the only factor in how well you perform by any means. If you think that your experience in arenas is unfair because your opponents outgear you, you need to understand that you have access to the same gear from battleground HKs and frost badges that they do, so there's nothing preventing you from upgrading your own gear.
Lastly, I couldn't disagree more with a system of arena matchups being based off gear, I can guarantee that a 2800 team could equip full blues, and even if they fought against you (wearing furious) they would utterly destroy you. Gear simply isn't as large of a factor as you're making it, so this type of system wouldn't make sense.

Raid Rx: Frustrations of 2-healing a 10-player raid {WoW}

Feb 26th 2010 2:51AM Yeesh, just three healed this with only two ranged in the group (my hunter and another hunter). It was a little bit unpleasant.. fortunately our melee dps was 9-10k so the fight didn't last too long, and us hunters were able to switch adds with taunting/feigning so it was manageable (we outgear the encounter so we 1-shot it, but it still wasn't fun)

Ready Check: Gunship Battle {WoW}

Jan 10th 2010 4:20PM The only difficult thing about this fight: DO NOT TALK TO SAURFANG.
Yes, I was looking to pick up a jetpack and clicked the first person with a chat icon without reading the text. Yes, this ended up being Saurfang. Yes, this wiped my raid because only 5 people were actually on the boat at this time. Every time we've done the fight after that we've marked Saurfang with a skull so that everyone knows not to talk to him.
One more time: DON'T TALK TO SAURAFANG unless you're ready to start the fight.

Breakfast Topic: What class mechanics have you had to learn to deal with? {WoW}

Dec 22nd 2009 5:42PM Believe it or not, I actually had to request a BoW over Might on the Deathbringer Saurfang encounter in ICC10. This is really important because as a hunter, I'm continuously kiting the beast adds, so if I need to viper at all during the fight it's basically a wipe. (If you don't know already, they heal the boss whenever they hit a raid member, and they hit really hard). Having to viper makes it so that I can't kill the adds before they get to me, so I've found Blessing of Wisdom to be fairly essential in that fight alone. Not everyone who asks for it is a huntard.