Jul 1st 2009 6:23PM Seriously dude? What other developers, large or small, are coding anything like WoW?
Jun 4th 2009 6:16PM I guess my bigger question is, why don't we see more of the redemption storylines? Grom making up for his mistakes, in spectacular fashion, is really a moving (and of course cliche) moment.
Also, while I tend to agree with the "there is no good/evil" perspective, World of Warcraft is not really a direct translation of the real world. The Horde vs Alliance conflict is obviously meant to examine the absurdity of labeling one side "Good" and the other "Bad". But at the same time, it is almost impossible to characterize the Burning Legion as anything but Bad. Very Bad. Their entire goal has nothing to do with power or enslaving planets or being a supreme race - it is the destruction of all life everywhere. That's like crossing-the-streams bad. And while Kael'thas' service to the Legion may have been, in his own eyes, for his people or something, I fail to see the moral grey area there. He was corrupted, he fell, and became Bad. This happens a lot in Warcraft, and considering how much it draws on common fantasy tropes, it surprises me that redemption is found so rarely.
Also, @splodesondeath: who the hell eats grey cream cheese!?
Jun 4th 2009 5:24PM This is probably more of a question for Ask a Lore Nerd, but I'm wondering why Blizzard loves corrupting good guys. Is it supposed to be some type of social commentary? Practically all the major bad guys were, at one point, the best of the good guys. Sargeras, Kil'jaeden, Archimonde, Azshara, Deathwing, Malygos, Illidan, Kael'thas, Ner'zhul, Arthas, Loken... the list literally goes on and on. They started out 'good', but were slowly corrupted and fell from grace. Is Blizzard saying the fall is inevitable? That it is hard being a good guy? Or are they just too lazy to come up with new bad guys, and they like recycling the good guys? Just about the only case I can recall of a 'bad' guy pulling a Vader in the end is Grom Hellscream.
Oct 23rd 2008 3:19PM @11: awkward... i obviously didn't read your post thoroughly enough before i responded
Oct 23rd 2008 3:15PM @11: What about 6) your damage into my damage? You could either literally jump in front of the tank, or there could be trolly voodoo options... your damage to my specially crafted tank doll? Your damage back to this trash mob with my other voodoo doll?
Oct 23rd 2008 3:12PM I do think (hope?) that the next expansion will delve into the Emerald Dream, but I also disagree with the notion of "Arch-Druid" as a Hero Class...
While I certainly don't speak for Blizzard, there would seem to be nothing to differentiate an Arch-Druid from a normal druid except, you know, they're more pro/leet/etc. That being said, under the current system there doesn't seem to be many more options, class-wise, without stepping on someone's toes. The way they can spice things up are with brand new game mechanics, like the Runes.
2 things I think would be fun:
I would like to see hunters have the option to become more-ranger like (i.e. have a legitimate dual-wield melee tree).
Perhaps a martial-arts style class, which I imagine would specialize in dodging/deflecting damage. Maybe they could even attune their ch'i to become magic-resistant.
Nov 11th 2007 5:14PM What about specifying a default view in Finder? I was never able to find an easy way to do this. I want any folder/disc/thumbdrive I open to be in List view.