Jul 30th 2010 11:48AM A new day, a new chance to get something shiny...
Jul 27th 2010 10:44AM I'll give it a shot, why not?
Jun 10th 2010 5:20PM That is a really good idea as well. A bayonet would take the same place as a scope does now and perhaps it would let you use your skill in guns (or bows or crossbows) as the weapon skill and do a lesser percentage of the ranged weapon's damage...
Oh I like that.
May 11th 2010 4:12PM Feed my reading nature.
Apr 30th 2010 9:09AM This is one of the things I enjoy about 10 man raiding. The larger space makes it seem more desperate. Knowing this place was designed for more adventurers to come into and we few are attempting it adds a sense of danger. The impression given by the wide halls and large rooms hearkens back to my days of table top role playing, knowing we were out manned and outclassed, dreading what may be around each corner. That's part of what I love about ICC, especially the plague area. The tall wide (though short) halls are eerie, and the traps in there are excellent, knowing our 10 man run didn't have a rogue added another layer of despair. We were a tiny huddled mass, all grouped up not knowing what types of horrors awaited us.
That's part of what I like about running 10 mans in a place designed for 25 people. Places like Ulduar should be huge, it's designed as a prison for the gods. Why should anything scale to my tiny group in a place like that? Why should it even scale to 25 people? Look at the types of places we'll be going to once Cataclysm hits, Uldum, Grim Batol, why should places Titans and dragons inhabit be anywhere near scaled to human, tauren, or gnome?