Apr 7th 2010 10:25AM Makes sense to me to focus the talent trees. I'm currently leveling a protection paladin and have found I love tanking. I looked into converting my level 80 DK to tank and was just lost in the talent trees. Sure its nice to have flexibility and I'm sure the hardcore players love having complicated specs but the average wow player by and large isn't hardcore. The one thing I would have liked to have seen is Frost become the tanking spec while maintaining it's dual wield talents. I think having a dual wield tank would really add something to the game and make DK tanks truly unique.
Mar 25th 2010 1:02PM Every class should have some sort of combo point mechanic that lets them unleash some special ability, whether it be a heal, an attack or a taunt. It would make you pay more attention to what abilities you're using and when, make it more exciting when you finally pull of your special and not require any paradigm shift in the game as it exists now.
May 21st 2008 1:10PM Thing is, you could make it work the other direction too... where you can't attack someone 10 levels or higher than you. *shrug*
May 21st 2008 12:19PM How hard would it be for Blizz to make it so anyone currently 'gray' to you would never appear flagged either?
May 14th 2008 12:58PM @Zali
Honestly Blizz made the right decision (dropped the ball on execution - the tooltip is not hard to get right). The change would have impacted feral, already needing pvp love, more than any other class/spec. I do think it would have helped a good bit w/ resto druids. I personally give good enough chase that they often resort to travel/cat form. But, yeah, it would have ruined things for feral.
Regarding the idea that hunters need some sort of buff so they show up more in 2v and 3v... comment #36 by wild made a really good point, in those brackets hunters are weak against melee. ( I disagree w/ the LOS issue now that we have no dead zone. ) I suppose one could suggest hunters spec more deeply into survival but otherwise I'm not sure what you could do for them w/o moving away from the 'theme' of the class.
The real question is what can they do to slow the dominance of the resto in 2v and 3v brackets, w/o OPing or nerfing some other class/spec?
May 13th 2008 10:42PM The Dude abides. I don't know about you, but I take comfort in that. It's good knowin' he's out there, the Dude, takin' her easy for all us sinners. Shoosh. I sure hope he makes the finals. Welp, that about does her, wraps her all up. Things seem to've worked out pretty good for the Dude and Walter, and it was a purty good story, dontcha think? Made me laugh to beat the band ... parts, anyway.
May 13th 2008 10:37PM Yeah I play a hunter and sure it was a bummer that it didn't become an insta-cast. But my main beef is how sloppy they handled it. How hard is it to edit a tooltip on what was apparently a big deal since it was so OP?
May 13th 2008 4:43PM We ought to change 'Chinese Gold Farmer' to something more PC too then.
Apr 1st 2008 8:58AM Yes! Yes! Lets make zoning into Shat even more unbearable!
Mar 28th 2008 3:00PM "DrDiesel said...
Interesting thought but then no one would play WSG, AV would be flooded and even AB would probably take a hit."
And that would be bad why? Maybe it would actually motivate some real changes to the unpopular BGs.
Don't get me wrong, I find something to enjoy in all the BGs... AB/EotS - I pick a flag and defend it, WSG - I stay mid and work on keeping enemy flag carriers slowed/stopped, AV - the nice honor rewarded (and capturing towers). And with friends or, even better, a good raid group any BG can be a blast. But I think a little 'competition' between the BGs would push Blizzard to really make them all better.