Mar 15th 2012 11:19AM I have sold at least a half-dozen Arcanite Reapers to transmoggers thanks to this movie, I think. :)
Feb 28th 2012 11:51AM I have a fond memory of that flat peak in northern Feralas that you have to talk to an NPC to get to (and he gives you a parachute to get off). In vanilla my guild had a fireworks show up there, followed by Level 1 alt PvP ladder competition. A fun night!
Feb 23rd 2012 8:38PM Great trip down memory lane! I do miss the epic feel of 40-mans, kinda wish they would put at least one world boss or something in MoP that could be 40-manned.
Dec 6th 2010 7:51PM Oh Dawn, one more comment though. In your reply you said:
"Yeah, like I said LW is definitely an appealing option because of the Draconic Embossment but I don't think healers are going to be able to prioritize throughput early in the expansion. Mana was in such short supply on the beta that hardcore healers are going to have to consider not going OOM as part of their min/maxing."
But wouldn't this make Leatherworking even *more* attractive at the start of Cata? Int is a powerful regen stat as well as a "throughput" stat. From a regen perspective, the choice between 130 Int on a bracer for a leatherworker vs. 50 Spirit for a non-leatherworker's bracer seems clear.
Dec 6th 2010 7:45PM Sorry Dawn -- I "speed read" the article and missed your LW mention because it didn't have a separate heading -- my mistake! Glad you mentioned it.
Dec 6th 2010 6:03PM Actually, Leatherworking may be the best choice for a hardcore min-maxer raider.
Leatherworkers get a +130 Intellect enchant to wrist. (Draconic Embossment - Intellect). To get this, they only give up the opportunity of having one of the normal priest wrist enchants: +65 crit, +65 haste, or +50 spirit. I think a lot of theorycrafters will conclude that is a net benefit that is superior to the straightforward +80 Intellect from other crafting professions (especially for Holy priests who primarily perform a raid heal role).
Nov 27th 2010 9:08AM "Just remember, the only person the party can rely on to heal is you. "
Not totally true: BANDAGES.
In the old vanilla days, DPS were expected to use bandages and those who didn't were kicked. Guild applications required you to put down your First Aid skill, and apps who didn't have first aid weren't considered serious.
In a "triage" healing environment, bandaging by DPS makes a huge difference.
Jan 13th 2008 9:07PM You also have to consider the racial traits, not just the racial spells--especially since all priests now have Fear Ward. If you're Alliance, for end-game holy raid healing I'd take a Human in a heartbeat. +10% to Spirit is just huge in endgame. And the +10% to rep gains is just icing on the cake.
Jan 9th 2008 1:36PM Good article. You forgot to mention that all priests have Fear Ward now, a very nice utility.