Nov 12th 2010 2:46PM A fine-looking game and different than most? Sign me up for that early access!
Sep 27th 2008 6:53AM I wish people stopped giving bad advice in a tone that suggests they actually know what they're talking about. Fire nova, Searing and Magma totems very much generate threat for the caster and not for the totem itself. Try dropping a fire nova totem on MH trash before the tank has aggro and see how long you live. The answer, which I myself can give with some authority is unsurprisingly, not long.
May 18th 2008 8:59AM It's people like you who give mac gamers (like myself) a bad name.
Apr 30th 2008 6:29AM Just one note. Cheaper totems are all but useless. Enh shamies are very very mana efficient and unless you're into totem twisting you won't really run out of mana unless you're enh/ele I suppose, and even then it's quite hard. Shamanistic rage, mana totem, water shield... You get better mp5 than many casters and free mana bar every two minutes too...
Totem range isn't quite useless but really, you'll be in a melee group hitting a boss, how much will you move... I don't know, useful of course, but I wouldn't call it a defining talent really...
Apr 30th 2008 6:24AM Agreed Zach... The class seems to be constructed to benefit from synergy between elemental and enhancement, but the lack of gear with both +spelldmg and +str makes it impossible for that build to become viable, unfortunately...
As for pvp, I admit to not even being a factor in what I wrote, so maybe the more frequent frost shocks, for example, would benefit the group more... I don't really do pvp so I'll defer to your opinion :)
Thanks for the article at any rate :)
Apr 30th 2008 4:07AM Yes, Zach, but you aren't really walking on unknown territory here. Enhancement shamies are the hardest spec to analyse correctly in the game due to the nature of the damage we produce, so many, many articles have been written analysing the correct and wrong ways to do things.
Your threat *will* go through the roof, the theoretical advantages of linking spell damage crits with melee will never be visible at the dps charts (a better trinket will give more benefits than specing this deep in ele, I'd say), and for a melee class +hit is, if not critical definitely not bad to stack if you can get it, so yes, you'd go as deep as you can to grab that extra 3%, there's simply not enough +hit mail gear.
Basically, dps-wise ele/enh is equivalent to enh/resto, but skewing the damage towards spells. Spells do not benefit from threat reduction, so your aggro *will* go up 10-15% with that build. Now, since shamans are always threat capped, I really cannot see the benefit.
However, I apologise for not having noticed another flaw with your build, that is the lack of weapon mastery. This is unjustifiable and makes this build useless beyond debate. Leaving that talent out is a flat out 10% reduction on dps. I appreciate trying to show something different but this spec is just not viable.
Apr 29th 2008 9:21PM Don't forget that 30% threat reduction only applies to melee too. Ele/enh (or suicide spec) only has one advantage over enh/resto, and that's more earth shocks=more interrupts.
The myth of Elemental Devastation contributing to more dps is that, a myth. There's no gear you can wear that will bring you over 6-8% spell crit, so you'll hardly ever see the benefits of that.
Elitist jerks have done the math and the math, sir, proves your build wrong. Also, the dps you get from white hits from the hit talent points in resto is superior to the threat-ladden dps from elemental. But nothing like trying the build for a heroic or two and seeing if it makes a difference for others, I guess.
I HAVE tried this spec and I keep coming back to it as my gear gets better. Enh / resto is simply much, much better.
Feb 26th 2008 12:41PM I'm sorry but what!? Prot pally with more than 14.5k hp is afraid to go to kara?! I'm pretty sure you're confused there, seriously.
A good figure for prot pallies to start (start mind you, not go all the way) Kara is about 11k hp. Your friend is ready for t5 content with that figure, if it is indicative of the rest of his stats of course.
Also, you forgot miss on your equation. With raid buffs, he's uncrushable.
Also, you don't need to be uncrushable to clear trash.
At any rate, hp is only an indication of how good a tank is.
Feb 22nd 2008 1:02PM I've ran a HUGE amounts of pug. While levelling my tank, I had the bright idea that learning from *bad* groups would be better than learning from good ones and to an extent, I was right. I've also gotten to see some signs of when a group will be BAD:
. Getting a /w: "what's your hp". I'd like to see the healer trying to heal me in 15k hp with something like 30% total avoidance. People should learn the intricacies of tanking or just stop asking that idiotic question.
. PVP gear=90% of the times BAD player. More interested in topping the dps chart than managing aggro. Worst of all? PVP frost mages.
. No Omen or KTM. Sorry, but if you're serious about the game, INSTALL THE ADDON! I don't refuse to run with someone who doesn't have it, but it takes a VERY good player to manage aggro without one and, let's face it, most good players have omen installed. If you think you're in the 0.01% that can manage aggro without it, you're probably wrong.
. Greens. I'm sorry, but although you probably can output good dps / heal competently in greens, what you're showing is that you just cannot be bothered to run NORMAL instances to get equipped, skipping a step in game progression.
And of course... phrases like "omg dood l2tank wtf I always sheep-pull lol".