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  • neuromancer
  • Member Since Nov 14th, 2007

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Engadget1 Comment
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Recent Comments:

Skinning Tauren for leather {WoW}

Dec 13th 2007 9:45PM If alliance get to skin tauren, then horde get to skin gnomes!

Blood Pact: Let's lock and roll to 60! {WoW}

Dec 11th 2007 3:33PM That demo spec needs an overhaul, try this:

http://www.wowhead.com/?talent=IVZbgczIizzest

DON'T forget about Improve Healthstone, I always carry one with me, they're perfect in emergencies.

Poll: Extended warranties, necessity or shakedown? {Engadget}

Dec 6th 2007 6:52PM Depends on what I'm buying, and what the warranty does/covers. And yes, sometimes a third party warranty is worth it.

The Art of War(craft): Warsong Gulch, the Broken Battleground {WoW}

Dec 3rd 2007 6:05PM @Slayblaze

New maps would be interesting, and would definately help to keep any of the BG game mechanics new, but no matter how you slice it, the current CTF mechanic for WSG allows for easy turtling, and potentially never ending matches.

The problem is simply that two well geared, and well guarded, people can hold the flags at each end, and everyone else just kills and kills and kills, farming whatever. I used to play WSG, even if we lost, or a match dragged on for an hour or so, if there was actual competition for the flag, it was fun. This was back when you had to grind rep with the different factions in order to buy the PVP gear.

What soured WSG for me were the farmers. I could never tell if it was planned or what, but the more I went into WSG, the more I found both sides turtling their flags, and nobody going after them. It was just one big PVP brawl in the middle. Usually I'd just jump out and re-queue, and hope the next match I got into wouldn't farm. A few times, when I got stuck in a farming match, I'd ask why nobody was going for the flag, and I got the same answer every time, "easy rep, doesn't matter if we win or lose".

What broke the straw for me was on match that went on for at least 3 hours, maybe 4. After I figured out what was going on, I jumped out, waited a half hour or so, and re-queued, I got stuck in the same match. I did this a couple times, and each time I re-queued I got put in the same match. Nobody was going after the flags, nobody was actually trying to turn the momentum to break the defense, it was just a brawl in the middle of the map.

I finally got sick of it all and quit playing WSG, and I still refuse to go back in. If Bliz were to change the honor rewards in WSG, and make it more profitable to play, I know it would all happen again.

I play on an RP server, and I'm not a big fan of world PVP. I play the BG's because they're fun, organized games to play against a human opponent. If I wanted PVP and nothing else I'd be in the arena or on a PVP server. I play the BG's to get a break from the usual questing and such. If I wanted to grind something, I'd be out farming cloth.

The Art of War(craft): Warsong Gulch, the Broken Battleground {WoW}

Dec 3rd 2007 4:15PM If they fix the honor points in WSG, then they also need to do something in WSG to keep the games from going on into eternity. When I play a BG, I play to win, not farm rep (back when you needed it) or honor. I saw one round go on for about 3-4 hours. That's the whole reason I stay out of WSG.

Also, they need to split the levels more on all the BG's. Being in the lower level of your bracket means a lot of dieing, and not much else. Let's level the playing field and make things fun again.

Newcomers in the WoW community {WoW}

Nov 19th 2007 5:44PM One part of the problem is play styles. I tend to be a solitary player. If I want to be in a group, I'll go to where I'll be questing/grinding, and ask a few people if they want to get together and move through things quicker. If I'm really feeling social, I'll put a shout out in general chat. Otherwise, I'll usually decline any "long term" group runs. If someone asks me for help on a quest, I might help, as long as it won't take too long and the other guy has a general idea of what they need to do. If they keep asking "what's next", I'm dropping the group and leaving the area.

Another problem is the real difference between noobs and new players.

The loudest guy who insists they're always right, no matter what level, are noobs. The guy who insists that priests can conjure food/water, the druid who insists their group needs a tank, the guy who asks where everything is in a capital city, they're the noobs. I'll correct them, or answer their first question, but I stop after that as a point of principal.

The new players, on the other hand, are smart enough to listen to what you tell them. They make mistakes, plenty of mistakes (I know I did, and still do), but when they're corrected they listen and work on improving their game. They don't ask for run throughs, they don't beg for gold, and they don't demand that you help them through an easily solo-able quest for their class/level.

The last problem, that I can think of, is the ammount of time invested. If you've got a person who's been with WoW, or any other MMO, from the beginning, they've probably been helping new players for a while, and are getting tired of it. Unless you're the kind of person who finds fulfillment in helping people day in and day out, there comes a point where you just want to be left alone.

One way to alleviate the problem is guild recruitment. Having more guilds open to new players means they'll be put into a smaller community that actively wants to help.

Another option, which was suggested before, would be the choice to flag yourself as "new player friendly".

The more things change... {WoW}

Nov 16th 2007 4:54PM CoH lets you change your toon all you want, at an in-game price. Charging a few gold or such to give your character an overhaul wouldn't be all too bad.

I would love to see more character customization though, one of WoW's weak points.

Gifts from the Patch 2.3 fairy {WoW}

Nov 14th 2007 5:15PM You forget, that with CTMailmod, you can also open all mail at once, especially nice for those mass mailings to your bank toons.

Where did you get your WoW name? {WoW}

Nov 14th 2007 11:19AM If the inspiration doesn't hit me right away, I have a couple systems for finding a good name.

First, I'll look up name meanings (those baby naming sites are ingenious!), and see if I can find something that will match the toon's class, or what I plan to use the toon for. If I can't find one name, I can usually find two names that fit well and slap them together.

I started a fire/ice mage, and conjured up the name Azarissa, which in a roundabout way relates to fire and ice.

If I can't get a name that way, I'll just hit the randomize button until I find something that looks cool, and tweak it a bit.