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  • NooK
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Guest Post: Raiding on the road {WoW}

Aug 1st 2010 9:50AM I'd like to add that, since many people have to bring the company laptop on business trips, it is just not very nice to have to bring an extra laptop with you just for playing wow.

In the situation you cannot install wow on the company's laptop then running it out of an external hard drive with linux inside is very nice. Nothing gets written to the internal hard drive so nothing to worry about and the game runs just as good, if not better, than running on windows. Minor perks include no hardware cursor which can be a little bit of a pain if you're lacking FPS already but nothing off-putting and this is getting fixed come cataclysm.

I have done everything I do on my windows machine in my laptop with Ubuntu installed on an external hard drive (I prefer Ubuntu but many linux distributions will work fine).

I am in Africa at the moment and playing wow just fine :D

Arcane Brilliance: News and notes from Cataclysm beta build 12604 {WoW}

Jul 25th 2010 7:37AM I don't quite understand why some ppl think Nether Vortex is a great talent. Maybe I am missing something but this is how I see it:

Leveling: Useless since it is so far down the tree at the moment that you'll only get far into the leveling process

Raiding: We all know raid bosses very rarely get slowed by the slow effect which leaves one purpose to the slow spell on a boss and that is as a snare to work together with Torment the Weak. Blizzard changed ages ago so that pretty much every tank class often used rotational spell works with his talent. This makes slow not needed on bosses/mobs. So not reason for Nether Vortex on raids.

PVP: Sure, it works there.

So this basically leaves 2 conclusions. Either this is a PvP exclusive spell or they intend to change Torment the Weak so that it will actually require this spell. Both are kinda of meh but I am hoping for the latter.

Call for Submissions: On the road with World of Warcraft {WoW}

Jul 23rd 2010 1:54PM I tend to travel on a global scale relatively often. Unfortunately I cannot write an article cause I am in europe but I thought I'd give some thoughts on my experience.

If you're staying on a hotel it is not so uncommon with internet (Not all countries though) but often I stay at rented houses instead which not always tend to have internet depending on the country.

Due to the fact that games are not something often liked in companies laptops I opted to run Linux (More specifically Ubuntu) out of a private external hard drive. This allows me to use all the processing power and perks of my company's laptop while giving me the freedom to do whatever what I want since all data is stored from and to the external drive and nothing is kept on the internal drive.

This also keeps me of course from bringing a separate laptop just for wow which would be a pain.

Getting wow to run on linux is relatively easy and it works just fine except for a few issues (Such as not having hardware cursor functionality although they are finally adding that for cataclysm) but nothing game changing.

As for the internet connection, from my experience (It's not that big compared to many since I have only been travelling for the company for 2 years now) if you have internet connection it tends to be enough for at least a bit of playing, be it slightly laggy or no lag however don't always expect to run instances/raid though.

Cataclysm class and mastery systems explained {WoW}

Jul 7th 2010 1:40PM I think that respeccing will probably allow to change tree but as for mixing it up I think it is not a bad idea.

It will give a higher meaning to the different talent trees plus it will force a person to learn a tree along the lvling process possibly building better players instead of trying all trees at once and possibly failing at learning a single style of play.

Cataclysm class and mastery systems explained {WoW}

Jul 7th 2010 1:28PM I think there is a bit of confusion in the post which might be due to misinterpretation. There 2 different systems now. 1 is a passive bonus(es) that you get as soon as you choose a tree at lvl 10. That is percentage based meaning that it will probably scale as you get higher lvl and gear. This system is replacing the old mastery system.

The other is the new mastery system which now needs to be unlocked via the trainer at around lvl 75 and is no longer based on the amount of talent points spent on a tree but rather a bonus flat amount (on top of the passive bonus from specialisation) that can be improved via the mastery stat found on high lvl gear.

This is how I understand it. The article is calling everything mastery which makes it a bit confusing.

Tuesday Morning Post: Flip a Coin for 3.0.8 {WoW}

Jan 13th 2009 7:51AM Actually it's quite understandable. Put it this way, Blizzard probably wants to try and push 1 expansion per year this time around, they have already said that 3.3 will be the last patch meaning that's one less content patch than TBC, account for 1 small patch in between each content patch as it usually happens and you got a total of 6 patches in this expansion.

12 months and 6 patches gives us about 2 months per patch, whether they'll spread the time evenly only time will tell but due to the fact that we'll probably have less patches in this expansion, expect longer wait in between patches.

At least that's my opinion.

Tiers: The past, present, and future of dungeon and raid sets {WoW}

Sep 3rd 2008 8:22PM There's all kinds of things they can. I have also wondered for a while. They can keep Naxx 25-man drops better than anything you'll ever find in 10-mans but that would mean that after you're done with Naxx 25-mans you can skip to Arthas 10-man (Disregarding attunements ofc). Or they could keep the X for 25-mans and X-1 for 10 mans but that would mean that after doing Arthas 10-man, you can do Arthas 25-mans without having to do any other 25-mans.

Another idea is to play about with the sets. Maybe 10-mans can drop 4 pieces of a set and 25-mans can drop extra 4 pieces allowing 8-piece set bonus to be achieved. Or maybe 25-mans content can have extra set bonuses on the gear but stats wise they'd be similar as 10-mans.

So many possibilities, it'll be interesting to see the results.

Blizzard's Wrath talents updated {WoW}

Jul 25th 2008 3:24AM Hmm maybe it's just a small mistake on wowheads part but assuming the values are all correct for the mage talent tree for mages, most spells learned by talents have been buffed. They have been given a little bit more damage (Barely noticeable and probably negligible), Living bomb costs less mana and Ice barrier absorbs slightly more dmg too.