Apr 19th 2008 12:13PM @Eternalpayn
That sounds brilliant! And, I totally agree with the 15-30 minute time window.
Apr 17th 2008 8:56PM Until Blizzard allows cross-server play--so that PvE-minded person can run an instance with his PvP-minded friend from a different server--they don't have any place telling us to "deal with it."
Put another way: IRL friends should be able to play end-game together without any of them having to level under a ruleset they're not comfortable with.
Mar 30th 2008 1:00AM Am I the only one that caught that this article was tongue-in-cheek?
I think the author's intent was to point out a few in-game annoyances (e.g. the hybrid PvP gear problem), but to greatly exaggerate them so that it would be somewhat humorous *instead of* the same ol' QQ (see "Moonkins rule, Blizzard drools!").
P.S. fanbois get a life! (oh! burn! :P)
Feb 28th 2008 8:57PM I'm all on board for race changes (make it part of a long reincarnation-centric quest line :)
Feb 21st 2008 7:47PM This is the best change in 2.4 I've read about yet. I sincerely hope Blizzard adds more options in the future for solo players to earn badges.
I have a leveling partner that I play with constantly; but, other than that, I hardly ever get the chance to group (or run instances). It'll be nice for both of us to finally be able to gear ourselves up.
Feb 19th 2008 7:22PM What an awesome change! Travel as a time sink has always been an aspect of WoW that I did not care for.
Dec 27th 2007 12:32AM I did the same as you: started on a PvP server b/c a friend played there, found out it sucked a$$, then rerolled on a PvE. And I agree that blizz shouldn't turn PvP into PvE.
Here's the problem: I should be able to play with my friend (on our mains) even if we want to play under two different rule sets. That's what blizz needs to address. If they can give us cross server battlegrounds, then the capacity is there to give us cross server raiding (lower level instances included).