May 25th 2010 12:20AM I actually finished COP, saw the ring, was disgusted over all of the pain and hardship I went through for that stupid thing and quit FFXI when I realized none of it was worth it.
COP somehow managed to magnify EVERYTHING wrong with FFXI, rather than what it did well.
*It PUNISHED you for helping people as you could only lose exp from dying, but not gain any other than a pittance from mobs. They made changes to this YEARS later.
*Unless you had the "right job" or had friends who had the right ones, you were SOL for a lot of missions (e.g. try doing Mithran Trackers without 5-6 SMNs which became the "norm" since it was an easy zerg fest).
*It pretty much was balanced around 2 hour abilities. My cousin actually failed Bomb Snoll and waited two friggin hours to try it again!
* You needed level 30-75 gear. If you wanted to help people, you needed to keep it too. Keep in mind FFXI lets you be any job once you unlock it so storage space becomes a commodity since there were 18 jobs (when I quit).
* If you wiped on the promyvion bosses, you had to pray someone had a reraise pin active cause you were in a different location from people who didn't enter the fight who could otherwise rez you. Otherwise it meant releasing back to the home crystal point which was often in Jeuno (the central city far away from the Promyvions) and meant going back to the Promyvions and climbing the tower again to get to the boss.
I'm sure there are more horrors, but these only came off the top of my head. I am hopeful that FFXIV addresses all of the issues FFXI had.
Apr 15th 2010 9:05PM This will make up for the pony Ghostcrawler promised me!
Feb 2nd 2010 4:53PM How can people speak of horrible zones in FFXI and not mention Garlaige Citadel?
How many times have people pulling fall down the holes? I have heard, "Train to the zone!" more times than I would like to remember.
One train and pretty much every party on the top floor would need to evacuate (at least in the Crawlers Nest there were spots that could avoid trains and the Dunes was generally too big to have trains affect everyone in the zone).
There's a reason why someone told me, "Welcome to Hell!" the first time I partied there and for good reason.
May 31st 2008 12:46PM If one hasn't seen the second intro to Death Note, then this will be complete nonsense.
As a fan of the show Death Note, this made me laugh since it was a pretty good WoWization of the intro.
Apr 20th 2008 1:41PM I leveled a druid to 70 which taught me to heal, tank, melee, and ranged DPS. Most importantly it taught me the importance of threat and aggro that few DPS (and tanks sadly) ever seem to understand until they start raiding.
My other 3 70s taught me a few other things. Leveling other classes taught me what certain graphics were (oh that whirlwind around shamans mean windfury proced and not a buff I should try to dispel!), but druid taught me the bulk of what I know.
Apr 18th 2008 9:40PM Those with a high leveling fishing skill can also fish up motes of water from regular fishing pools as well as from Pure Water (found all around Nagrand).
I found that fishing motes of water was easier than farming them.
Apr 18th 2008 6:57PM I love decursive. I always recommend it to my friends if they play any class that can remove negative ailments. It even sounds an alarm if you're highlighting someone with unstable affliction to warn you about trying to dispel it.
The new version shows how long the person has been afflicted with an ailment which sort of encourages people to dispel faster.
The previous versions would reset to default setting often, which could get annoying, but i haven't had that problem with the latest version.
I highly recommend it.