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  • cerement
  • Member Since Nov 19th, 2007

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Recent Comments:

Reserve your Death Knight name right now {WoW}

Nov 5th 2008 8:12PM Darthas

3 day credit for NA, EU customers {WoW}

Oct 30th 2008 7:39PM How about extending Hallows End through the weekend since it was the most affected by the restarts and "maintenance issues"?

Breaking down Blizzard's world event so far {WoW}

Oct 29th 2008 2:44PM The zombies were fun. The problem was that the zombies were TOO much fun. All of the rewards were one sided. Playing a zombie introduced new spells, new faction communication, and a whole new gameplay mechanic with the depleting healthbar that needed to be filled up by constantly killing. There wasn't even any penalty to searching out and clicking on crates or roaches and willingly becoming a zombie.

But on the other side of things, there were no rewards for being a zombie killer. No Argent Dawn rep for killing zombies, no achievements for every 1000 killed, the NPC zombies didn't even drop loot. If you found the swarms annoying or got tired of the griefing, it was easier to just retreat to the many untouched zones or hole up in Undercity and just ignore it. There was no incentive to actively participate in the fight against the Scourge.

The Tuesday Morning Post: I love the Zombies {WoW}

Oct 28th 2008 7:57PM "mindless Scourge-borne undead zombies"

a) You weren't mindless, you retained full control over your character and its actions.

b) There's a difference between playing a zombie once you've been turned and actively going out and doing your best to become a zombie just to grief your own faction. Players in UC were coordinating finding every roach and crate in order to pull zombie raids on Deathknell ...

The Tuesday Morning Post: I love the Zombies {WoW}

Oct 28th 2008 7:03PM The biggest complaints on my server weren't about the zombies, it was about the zombie players.

The zombies were fun.
The swarms of lvl 70s who used it as an excuse to grief everyone on their own faction they could find, not so much.

What's the point of resist gear? {WoW}

Oct 6th 2008 7:18PM Scott Kurtz commented on that recently in his webcomic ...
"We'll have your ass on farm status by January!"

What's the point of resist gear? {WoW}

Oct 6th 2008 6:53PM On the other hand, things could be a lot worse. Most MMORPGs to date had weapon type resists as well (the whole Blunt, Edged, or Piercing bit). Not only did your spells have to be the right type, but your weapons and armor ...

Muzyka: BioWare MMO is innovative, polished like WoW {Massively}

May 19th 2008 11:02PM Maybe someone should remind Ray about other EA acquisitions, for example, Westwood Studios ...

Anti-Aliased: How to pick the MMO for you {Massively}

May 15th 2008 12:59AM And for those of us who want a non-PvP space-based MMOG?

Is there life in MMOs after the fantasy genre? {Massively}

May 7th 2008 11:12PM Well, there's been two notable (but not necessarily successful) sci-fi MMORPGs (plus a score of flash-in-the-pans).

Earth and Beyond was bought out by EA Games and killed off to make way for Sims Online. (although fans are still sitting out here, four years later, hoping for a revival, and still reviling anything with the EA moniker)

The more succesful EVE Online has stunning graphics, epic PvP, their own economist to handle the economy. It also has no PvE content (beyond being a mind-numbingly dull space mining simulator) and no chance to just relax and explore ...