Mar 23rd 2010 12:26PM a mount would be awesome! I have just started collecting them
Mar 18th 2010 10:43AM good article and as a new hunter its very useful. However you mentioned early in the article about kiting blood beasts and other non-pure-dps functions but didn't mention what animals would be good for that: bears? please keep expanding the articles with good info like this
Mar 3rd 2010 12:25PM I am generally happy with WotLK. In hindsight I would have wished for more epic questlines like the wrathgate and Loken. Also, I would have liked more areas that didn't need to be leveled so when I level an alt I can experience new content.
For raiding, I think the big problem is the uselessness of older dungeons. Nobody does Ulduar or Naxx anymore because 5-man heroics give you better gear (badges). Heck I never did see all of Ulduar as it was too hard when people were running it and now that its accessible, nobody does.
Feb 23rd 2010 10:27AM I regret spending the time leveling my shaman to 80 only to discover that while I loved it during leveling, I hate melee in raiding.. now I can't stand the thought of doing another 1-80 so I just hang on till cat
Feb 19th 2010 11:05AM I recently ran Stratholme with my mage (trying to get the mount) and I noticed when I use invisibility the scourge can see me. What I don't understand is why they have a big blue circle over their heads, with all the different kind of scourge, is that some kind of symbol used by the Lich King to keep track of which ones are which?
Feb 18th 2010 11:13AM When the fountain statues first appeared in Dal I thought they were for the server-first kill guild.
I really like the idea of a guild hall displaying guild trophies like world firsts, or even raid achievements. Something that gives you a more connected feeling and sense of belonging.
Other things a guild-hall could be directly useful for:
its own hearthstone so players could port back easily
faster "blue-bar" offline mode to encourage leveling players to go offline in the guild-hall
guild bank access
guild member professions list (for those of us who can't remember who's alt has 450 enchanting)
plus by randomly assigning them around the world, you spread out the players.
Feb 15th 2010 11:03AM I think that is exactly what Cataclysm is going to do.. the 1-10 experience is supposed to be completely revamped to be more like the DK start - a story-arc to catch peoples interest, and with the LFG system, people will actually run low-level instances with level-appropriate groups.
Feb 15th 2010 10:40AM A mentoring system would probably be too much, but it sure would be nice if there was some kind of easy way to offer help. Spamming "any newbies need help, type /1 and ask me" while hanging out in the starter zones is a difficult way to offer help.
The whole "drop level" thing is way too much work, I've found that I have been able to help people by explaining things in plain English. People often have a specific question (i.e. how do I know when I am close to dying?) and many times new players are not familiar with the nomenclature or mechanics. Taking a few minutes to explain that you left click to select but not attack until you hit another ability, right-click to automatically attack but that you can't accidentally attack "good guys", that the little tiny crossed swords in the level number circle means you are being attacked by something (I had to explain that, its tough to see) or you can run back to your body after dying rather than paying the angel every time, and those squares in the upper right corner are buffs and debuffs - and a buff is a ......
I would love to have a system where you could be a mini-gm, when you feel helpful you could check the LFH (Looking For Help) system and help people. It is a great game and it is frustrating to have people get burned by things they don't really understand.
Feb 2nd 2010 10:26AM exactly why I stopped playing one and refuse to do the undead quests. I am not interested in killing the innocent
Dec 25th 2009 6:32PM pick me please!