Aug 2nd 2011 10:13AM Meh a few more examples of tanking that made me re-think the whole 'stand in place meatshield' concept.
Back at the beginnning of the WoW TBC expansion I joined a real raiding guild as a pally healer, the guild tank took me to a heroic (Botanica, I think) to test me. To my utter surprise, he did not have a shield, but rather dual-wielded weapons (a dps signature). I was apalled - the heroics weren't as forgiving back then. While I was pretty confident that I can heal through the damage, but I would be the aggro magnet and will be killed first, I feared. It was the first time I realized that the best tanking is about timing and control - I never had a mob on me for more than one spell/hit. The guildie rushed/intercepted/pummeled and whirlwinded EVERYTHING, generating three times as much dps as the next guy and flying literally all over the place.
My next story is from the ICC times - when the DPS became overpowered and could survive an encounter with a few of elites in an instance. Blizzard also introduced very annoying (for the tank) knockback abilities for some dps classes that restored mana. Of course, they would want to use that, and of course the knockback would throw mobs around, breaking contact with the tank, screwing up careful positioning, making melee run around and spread their dps, etc. Hall of Reflection was one of the hardest heroics back then and one of the encounters is designed as a huge round room and the enemies come from all sides to the center, splitting defenses, CC and DPS. The usual strategy is to hide in one of the niches and let all mobs turn a corner with all dps focused on one at a time. And of course I (as a beginning warrior tank) got a overgeared boomkin and elemental shammy in my party and of cource they proceeded with the knockbacks, screwing up the strategy. Well, I told them they are morons, good dps notwithstanding and offered to alter our strategy to utilize their DPS and abilities - instead of hiding, since we needed to chase knocked back enemies outside of our niche anyways, move to the center of the room, and use their AOE abilities to the fulles and use the rest of the party, including the tank (myself) for temporary CC (stunning, intercepting, etc). It worked extremely well, I must say and we did two or three more heroics in the same fashion, where the tank was rarely the center of attention of all mobs and mob control was done through short-term abilities. Certainly unconventional, but much more dynamic.
Aug 2nd 2011 9:28AM A few stand-out tanking experiences:
Once upon a while when I never tanked yet, played a healbot pally and before the Paladin was considered a prime tank in WoW, a buddy asked me to tank for some tough group quests for him. I haven't had any real tank gear, so I donned my PvP stuff (to avoid crits, it still worked back then!) and proceeded to aggro a half-a-mil HP elite, while healing myself constantly, while my buddy was slinging some fireballs at the mob staying below my aggro. The experience of being THE front-line protector and staring the enemy 'right in the eye' felt much more paladin-ish to me than standing waaay back and spamming '1' key every 1.5 second.
Another one from WoW is my druid tank (shapeshifting to bear) in much later expansion. With Bash and Skull Bash bears became much more mobile, not just stand in place, take your hits meatshields, but rather rush in, throw a swipe at some mobs to get their attention and launch myself as a furry projectile to a caster about to poly one of my teammates.
And finally, the World of Tanks. While you are not a 'tank' in the RPG sense of the world, there are some tanks that are designed to take a beating. So when I got one of those - an american T29 - it felt like a revelation, a true 'heavy' experience - standing on the hill with my turret being the attraction of the whole other team, being pummeled with shots and just laughing that off and steadily turning my big gun: BOOM! - - BOOM! - .....
Aug 6th 2010 9:38AM There seems to be so much hate piled up on two feet driving (automatic).
There are valid reasons to do it: launching, torque/speed control, weight transfer, yaw control, etc. BTW, there are also reasons to have all 3 pedals depressed at the same time in a manual car.
Most of the drivers would never encounter these situations though and driving with 2 feet without resting your foot on the brake is tiresome and error-prone for most people.
Short version: don't do it while driving regularly
Dec 21st 2009 12:13PM Stratholme is pretty annoying but feels ok for a lore-oriented intance. Saurfang's cutscene, on the other hand, goes beyond that - it feels like a cruel and unusual punishment for lameness after 3rd or 4th wipe... I scream and weep and spam chain heals until my fingers bleed just to avoid hearing/seeing that again...
Dec 16th 2009 12:23PM No addon is necessary. But most make certain activities more streamlined and that will apply to raids and 5mans as well.
Grid2 + Clique is what I use and like. VuhDo is very popular with healers in my guild too. Most people I knew who used Healbot switched to either Grid+Clique or VuhDo.
Dec 16th 2009 12:11PM I have 2 healing capable toons: a shammy and a priest.
Shammy is 245+ level gear, priest is 219+ level gear and I actually find healing hHoR on my Disc priest to be easier, despite being unable to dispel curses. I never drop below 75% mana on my priest due to all the random damage proccing all the shields I toss around.
Out of 3 strategies/tanking locations tried, LOS (niches) seems to work best with aoe based tanks (pallies/DKs), central pedestal (hop on it to have uninterrupted view of all party members) works pretty good with single-target, intercept-capable tanks (warrior, bear). The entrance hallway tanking location wasn't so good as caster mobs spawning on the other side would have less chance of being picked by aoe en-masse and my pug not being able to cc/interrupt reliably.
Feb 18th 2009 4:31PM You can spell your 'yes'es as 'y' if you want to make a point of being laconic.
And don't be a douchebag, plz.
Jan 19th 2009 11:08AM What's so hard about Loken? Granted, I only healed it once on heroic but it wasn't any different in a major way from the regular. Tell your group to step out on nova, stack as close to the tank as possible, throw bacon at your tank, reserve shocks for yourself, spam HLs and use infused FoLs while running. Oh and bring decent deeps for the Timely Death achievement.
Unfortunately, can't heal through 5 people hit by his nova, so cannot just ignore it. This might change with 3.0.8 though.
Dec 9th 2008 11:15AM I like level system. In WoW it creates totally different PvP niches with different skill/attribute priorities in them.
Let's be frank, there's always some kind of grind to MMOs whether it's levels, skills, materials or reputation.
WoW levelling system creates a meta-game of efficiency, overachieving (the harder quests/mobs that you take on efficiently the faster levelling is) and using 'tricks of the trade'.
Dec 2nd 2008 1:12PM to hunters and possibly warlocks: why in the world would you want your pet to be anything BUT passive in instances? and bind /petattack for chrissakes.