Jul 23rd 2008 11:47AM "...when you're standing in front of a high-dps, high-armor, high-sustain class like a Warrior, Mage, Druid, Warlock or Shadow Priest"
And is that the Mage/Lock/Shadow Priest that gets to wear plate? High DPS does no good when you are stunlocked from 100% to dead. Even if they get an opportunity to use that AOE fear/Ice Nova you like to use as a crutch in your argument, CloS, stunlock, dead. And if they are lucky enough to get the upper hand? Blind, vanish, follow around for a bit, repeat above.
"By making Cheat Death pivot on resilience, which already provides a huge damage mitigation, Blizzard essentially telling us that they don't really want us to spec for it."
No. Just.... no. Blizzard is saying that, like EVERY OTHER CLASS IN THE GAME, if you want to excel in PvP, you need to wear the right gear for it. If I go PvP with my mage in my PvE set, why should I expect to have any survivability at all? And why as a rogue should you not be held to the same standards?
I generally don't troll, but this article was just a rehash of every ignorant rogue QQ post on the forums the day of the patch. "Waaaaaaa, I'm not unkillable anymore, waaaaaaaaa"
Jun 13th 2008 7:14PM Haven't you played since Season 1 became available for honor? They already are :P
May 21st 2008 7:14PM Nice! Been wanting to see some footage of this fight.
Apr 24th 2008 4:08PM I have to agree that is a very ignorant comment regarding PW:S. You should not comment on classes that you do not even have a basic knowledge of, as new people to the game might stumble across this post and actually heed the "advice." Harsh, perhaps, but true.
Apr 4th 2008 4:04PM Kara would just bomb SSC with her Viper :P
Mar 31st 2008 2:20PM Haha, I'm Horde on Stormstrike and I have to say it so much nicer to have < 1 min queue times (it was pretty standard to have 2 hour queue times pre 2.4). The games do seem much more balanced and interesting. The win/lose ratio has evened out quite a bit. It is interesting to see how the battles go, as each one is different.
My only gripe is that it seems to be gravitating back towards a PvE race as opposed to actual PvP, but I'm sure the alliance side enjoy actually being able to get to Drek now :D
Overall though I like the changes.
Mar 24th 2008 1:37PM Ahh, good to know. MY mage doesn't use too many AP pots :P
Mar 24th 2008 1:12PM ...also
Requires Level 65
Use: Increases attack power by 120 for 2 hrs. Counts as both a Battle and Guardian elixir. This effect persists through death.
Mar 24th 2008 1:08PM The information for Flask of Pure Death is incorrect. It should be
Flask of Pure Death
Requires Level 65
Use: Increases spell damage caused by Shadow, Fire and Frost spells by up to 80. Counts as both a Battle and Guardian elixir. This effect persists through death.
Mar 11th 2008 11:34AM I can do anything i need to on a computer with a command line, but a GUI makes it so much easier...