Feb 5th 2009 3:48AM @10 This change is a reward for sloppy play and places an unnecessary condition on skilled rogues (who I assure you can remember to refresh HfB every 30 seconds).
Feb 5th 2009 2:15AM HfB will still need to be refreshed. The changes won't save us any energy or GCD's unless you're letting it drop off now and have to restack it, which you shouldn't.
Still watching S&D? Yes.
Still watching HfB? Yes.
With this change we will also need to watch Rupture uptime. At the moment you don't need to actually watch rupture uptime, just apply it when HfB does not require a refresh and S&D has > 12 seconds left.
The 6% damage boost is nice but your assessment that one stack is easier to keep up than three is incorrect. You should be walking into combat with three stacks and as long as you don't let it drop off the number of stacks is irrelevant. One stack is easier to reapply than three if you let HfB drop off but current rotations allow it to never drop off.
If you don't understand that refreshing one stack every thirty seconds is exactly the same as refreshing something already stacked to three (1 x GCD and 30 energy) then I don't know what to tell you.
The difference now is that applying it in the first place is conditional on an existing bleed effect.
Nov 6th 2008 6:38PM Mmm, polar bear mount is delicious.
Feb 27th 2008 6:32PM Daggers don't nearly do as much dps? While I'm swords and prefer them, well played daggers can be competitive. Did you read the article you linked? As you get into T5 & T6 the gap widens but when you start raiding you shouldn't pass on the relatively common daggers available to you if your swords are inferior.
Relative damage (assuming Tier 4 gear)
Combat swords (--)
Combat fist+sword (-0.12%)
Combat daggers (-0.51%)
Feb 19th 2008 6:07PM It's far from instant, you still fly from ZA right across the Ghostlands and beyond to the island. You do skip the wetlands, arathi and the plaguelands. I'd say it's to stop Alliance QQing that we have to fly from IF and the Horde can fly from Silvermoon.
Feb 6th 2008 6:48PM My raid group took down Zul'jin this week. We've farmed Kara, rolled Gruul and downed Lurker and Hydross. As best I can tell (wowjutsu) we're the 8th Alliance guild on our server to down Zul'jin and the only one not also in BT. The Zul'jin kill ranks up there with anything I've done in WoW. ZA is hard and I'd have to agree that in many cases if you can complete it then you probably don't need the gear in it but there are a few items our group is chasing, a few minor upgrades but some decent ones too. We'll continue to hit up ZA on non-raid nights.
Jan 16th 2008 12:45AM Without stealth talents you do have to be a little more careful sapping in 5 mans and heroics but that is what Distract is for. I do fine with 20/41/0 in 5 man heroics routinely hitting over 1200 dps on boss fights. I wouldn't call that an "utter joke".
Jan 15th 2008 7:01PM I'm running with 20/41 with a very similar build. I have 4/5 Vile Poisons (more damage) and 1 in Endurance instead of Nerves of Steel. NoS can have its drawbacks, e.g. Tank gets feared and you don't resulting in a dead you. Might not happen a lot in Raids but more common in Heroics. Really just a personal preference thing.
Dec 9th 2007 6:02PM Given the choice of an in-game item I'll "use" and a shirt that will never be worn, I'll take the virtual property.