May 4th 2009 1:24PM One of the biggest problems I have in running PUG's is the incredible lack of organization at the beginning of a fresh run. I'm all for the idea that as a pick-up I am liable to be asked to leave in favor of a member of the primary guild up until we've killed a boss and locked the run. At that point I should be locked in until I choose to leave. This gives the pick-ups an incentive to get underway quickly, follow instructions, and get a boss killed.
That said, once we do get that first boss down I expect a fair shot at loot and the same respect and consideration that the raid leader's guild mates get.
Feb 4th 2009 1:13PM It's just like the BCS only better!
Feb 1st 2009 12:04AM Literally did this quest just this afternoon on my shadow priest. No problems at all. My guess is that whoever has been complaining did something stupid and aggroed the DK somehow.
Jan 18th 2008 12:28PM If you pay attention to this spot you'll see drag marks leading all the way back to Gadgetzan. This isn't a case of a traveler not making it, it's a case of dumping a body out in the desert.
Jan 17th 2008 11:47PM Hey, this is probably why they took away the GrimTotem spirit wolf taming. 10g says they're going to issue a TCG in-game redeemable code to get it as a non-combat pet.
Nov 21st 2007 10:48AM I'd never heard about the CoR/CoW over Fear yo-yo effect. With that combo giving 'Locks some control over the Fear-running aggro that was the only downside to using fear as a CC, I know heartily believe that 'Locks are officialy OP.
Nov 21st 2007 9:11AM I think a two tiered system would be appropriate. One tier based on time since character creation. A second tier would be based on /played time. In no case should either tier include gear or items that could be considered useful. These rewards should be show-offs pure and simple, titles, tabards, and pets. I would like to see an item, [Old Mans Cane] given out to anybody that has been playing since 2004 or before though (this doesn't include me).