Jan 8th 2010 5:36PM WHAT ABOUT HASTE BEING THE DEVIL FOR ALL BOOMKIN!!!!
Jul 12th 2009 7:11PM Exactly what I was thinking throughout reading this article. The whole article is "wouldn't it be cool if we ever saw a token defeat" and ignored the big example of just that. Congratulations to the op. Your whole article and thread suggesting something to Blizzard... is wholly based on somehting Blizzard already did. Way to be creative!
Jun 24th 2009 7:19PM Just call them T9-, T9, and T9+. Pretty easy to imitate the US grading system here.
May 22nd 2009 12:45PM It looks to me like people overwhelmingly voted for a Shaman... Gnome beat Tauren, but Shaman beat Warlock. Clearly your class is more defining than your race. It looks like our dear author just chose that he didn't want to follow the polls. Should've been a 2 tier vote, if nothing else. Class then race, but because of the way it ended up, you should've certainly started with Shaman and chose race from those that could play shaman.
May 16th 2009 3:21AM Just like axes are good for everyone... like feral druids... So strength on an axe is good for feral druids and 2H weapons are great for enhancement? Okay... when can we play the game you're creating, Mike? Because you certainly aren't playing the same game as everyone else here. Quality.
May 16th 2009 3:13AM Really? Creating a battle.net account in advance is WI's "pro tip"? It isn't... a direct quote from the blizzcon.com page? Because... it looks pretty similar to "We highly recommend you create a free Battle.net account before ticket sales begin, if you haven’t done so already." from the blizzcon.com page to me... You know... I could be confused, but that would seem to be the absolute worst journalism I've seen since TSG on espn.com...
Holy unresponsible blogging, batman!
May 12th 2009 1:43PM 1600 dps would be pathetic for a 10-man. I logged onto my friend's level 77 feral druid te other day to see what I could eke out in feral (my main is a raiding balance druid). With his combination of quest greens and level 70 epics (pvp and badge-purchased), I had no problem pulling 1900+. This is at level 77, so in the next 3 levels he will get upgraded spells and at level 78 he can start enjoying the crafted rares. If we're only expecting 1600 dps in 10-mans, we are setting the bar way way too low.
Also, I'm not sure what the guy above who replied was talking about when he said he saw a rare/epic warrior push 3000 dps. Have you ever grouped with a DK? My DK was breaking 2500 dps the day he dinged with a combination of quest green/blues and wintergrasp epics. Once you have a handful of ilvl 200 (or higher) epics, 3k can be considered the difference between knowing your class and having wasted your time for 80 levels without learning a thing.
Apr 2nd 2009 2:47PM I wouldn't take Connie's opinion as all that informed just because she is a lawyer in "intellectual property law and computer and internet law". IP is almost entirely focused on patent law, and Ms. Mableson is not admitted to practice before the United States Patent & Trademark Office. (Copyright, trademark, and trade secret law are all jokes that can be learned in less than a month; patents are the backbone of all real IP practice).
Because UI issues would fall under a combination of patent and copyright law, I would consider Connie's opinion about as informed as any non-attorney's. In addition, she is a solo practitioner, which is never a good sign for IP practice. IP law takes more than one set of eyes and hands to handle, and no IP boutique should really be considered legitimate with fewer than 10 attorneys on staff (boutiques in most other specialties of law do not require nearly as many sets of eyes to deserve respect).
I would bet money against Blizzard monetizing their UI. If for no other reason than that they HAVE NOT DISALLOWED add-ons. In fact... Connie's opinion is all but useless, considering that Blizzard has allowed the add-on developers to continue un-molested for years. I would say that add-on developers probably have a Laches defense (basically Blizzard let them establish their business for so long that Blizzard can't cut them off without effectively denying a right that now belongs to the devs) against Blizzard even blocking the donate links in game; however, Blizzard legal is no joke and these small developers can't compete with the costs of litigation.
Apr 1st 2009 4:46PM I've read people discussing the new change to wrath eclipse, but I have no clue what they're talking about. I searched here, dailydruid, elitistjerks, patch notes, and the mmo champion forums... and no one specifically laid out what the change is to wrath eclipse that makes it so much better than it was.
I know they changed Nature's race, so it will now affect all casts for a short time after a crit... but that isn't a direct a wrath eclipse buff as people seem to be indicating. I also know the 2T7 bonus adds to eclipse bonuses, but it adds to both bonuses, so I don't see why this would help bring solar closer to lunar.
Is there some new math or tooltip on solar eclipse that I'm not aware of?
Feb 11th 2009 8:38PM I definitely typed out "kick him" a number of times, but the tank/leader was much more generous than I was. We could've easily 4-manned the instance. We basically were anyway. During some of the AOE pulls, the holy paladin put down consecration and was coming in just barely below the rogue on DPS, and then he and I kept trying to get the tank to boot the guy, but he was being stubbornly over-jealous. When I rolled on the epic, the paladin laughed and the tank accused me of ninjaing. I said something like it wasn't ninjaing because I took the item from an empty spot. Whatever. We didn't volunteer to give him charity badges and gear.