Dec 1st 2009 6:42AM BGs reward less xp than questing over time, except for the daily BG if you're in a city to pick it up anyway. No time is lost waiting for a queue, as long as you make sure your affli pulls are not so big you can't get out of combat in time ;)
Oct 27th 2009 9:47PM If there's no shaman in the raid, why on earth wouldn't the holy paladin be able to need any spell mail?
Oct 27th 2009 7:37AM Except now, you can only sell a run once a week, while if you can actually be present at a boss that you've already killed like oallen suggested, you can sell as many runs as you can get customers.
Oct 27th 2009 7:17AM Holy Paladins are the failure of Blizzard's loot homogenization strategy. They even made feral tanks wear rogue leather and strength rings, cloaks etc, but there's simply no other class that uses spell plate, so they have no competition on armor slots. Another advantage is that unlike cloth, leather and mail there only needs to be healing spell plate, no dps spell plate.
Oct 23rd 2009 5:53PM Don't make yourself feel like you need to farm everything. That was not how it was meant to be played in the first place. Raid the way you enjoy yourself most. Sadly, many 25-man guilds go for overzealous farming of the same fights over and over again on different lockouts, while they could have imho more enjoyably spent their time trying new fights or hard modes on just 25-man, while on a voluntary basis letting those who honestly *want* to farm 10-man do so outside of guild raid times.
Oct 23rd 2009 7:28AM @ Tom
While in theory I agree with you that it is best to set up a full-covered CD rotation scheme. It will help trivialize a boss special ability like you said and is used for difficult fights that simply cannot be beaten without. Mimiron's Plasma Blast comes to mind, especially hard mode, where minor CDs are to be coupled with big CDs to maximize DR.
In practice it goes south in PuGs and/or 10-man raids though, because:
a) there are not enough CDs in the raid to cover every occurrence of the special ability
b) the level of cooperation required is simply not worth the effort for an encounter that goes well most of the time without a full-covered CD rotation
On Koralon for example, nobody is waiting for an eager raid leader who's going to set up a CD scheme. Just pull and get it over with. As a warrior tank, you can't cover every Meteor Fist with a major CD. Even if fully specced and glyphed, you have Shield Wall and
Last Stand once every 2min, so you can't do it by yourself. Just like regisfrost, I tend to save those majors for when stuff goes bad. Usually both at once, mashing health then wall in rapid succession (alt+c -> alt+x) because like regisfrost mentioned, wall isn't good if you don't have health. Myself, being in possession of the T8(4) set, use shield block for meteor fist whenever it's off CD, because I know I still have wall and stand for emergencies.
I have to give you though that such CD usage is often applied by healers as well, meaning CDs get wasted over another. How often have I seen Lay on Hands right as I press Last Stand?
Oct 18th 2009 8:31PM Back in the day, all your druids were resto, all your paladins and priests were holy and all your warriors were prot. That meant there was plenty of room left for all dps to be filled up by rogues, hunters, mages and warlocks who are, naturally, all dps-specced.
Nowadays, every class has a viable dps spec doing all about equal dps. That's where the problem started: you don't really need the dps classes anymore. In stead of a rogue, you can bring a retadin or boomkin who both give a lot more buffs and utility such as combat res to your raid.
Warlocks are still kind of useful with their summons, health and soul stones; mages give food and intellect; hunters have misdirect and give the mandatory replenishment buff, so they get off on some usefulness, but rogues, no, you don't really *need* rogues for anything i'm afraid, except FoK interrupts, which has been nerfed or FoK poison applying: wound, mind numbing and anesthetic are useful sometimes. Sure they have either 4% phys dmg or 3% all crit debuff, but those are also applied by an arms warrior and ele shaman or any paladin respectively and even if you raid lacks them, that's not a big deal for most fights.
That doesn't mean you shouldn't ever bring rogues though, just that they don't really have any advantage over another class, so all you can do is profile yourself as a great player.
Oct 14th 2009 8:33PM I'm seeing the combination of Prot Warrior main and Mage main alt statistically way too often. All my fellow Prot Warrior guildies I have been with throughout tBC and WotLK all have mage as main alt. It must be something in the play style that makes the mage such a welcome change of pace. A steel wall and a glass canon.
Myself, I've always tanked on my warrior and loved it. I can't stand dpsing in a raid, especially dps warrior, but I've always wanted to give raid healing a try once. Hard to switch being the MT though.
Sep 28th 2009 10:23AM A new type of healing, something unique. Druid healing used to be unique with all their HoTs, but cast more and more regular heals lately. Disc priest are truly unique in their healing style atm, I love them.
A healer with a pet. That's pretty cool.
Pet could assist with healing or mana regeneration in some way.
What if the pet would be some kind of spirit that could carry mana from one player to another? Meh, that's probably too gamebreaking.
Sep 23rd 2009 6:43AM They could have just rated WoW 16+ to start with and 12 year olds would still be playing it anyway, just like all the FPS. That way they can at least get rid of all the regulations and let the devs do whatever they want.
Care Bear makes me a Sad Panda.