Jul 24th 2009 10:50AM @lil
The problem with that (for warriors at least) is that we no longer have a "rotation." Our abilities work more on a priority queue system. If shield slam is up, you shield slam, otherwise you shockwave/conc blow/revenge/devastate. If something procs sword and board, you shield slam, then go back to pushing everything else onto their respective cooldowns. Devastate is our lowest tps ability, you generally only hit it when everything else is on cooldown and you're hoping for a sword and board proc. Even macroing Heroic Strike to *all* of these abilities, it would only be up about 60-70% of your white swings, not to mention all of the confusion of the situations when you actually don't want to use it.
Jul 15th 2009 9:50AM @Wither
While your comment is perfectly true, you do realize that competing against others and measuring your "success" compared to them *is* a form of socialization, right? The frequent new content is also mostly geared towards groups/raids as well, though they've been adding quite a bit of "solo" content as well since Sunwell.
Jun 1st 2009 9:09AM Still needs a little work. It's telling me that i've killed heroic Algalon 3 times, which I most certainly haven't (Yogg at 23%!)
May 3rd 2009 10:00AM Actually, I did read the article, and it's still just QQ.
Capping a tower in AV: Your *team* has to progress to a point in the battle where you are capable of tapping an enemy tower without being interrupted.
Tapping a flag in AB: In every AB i've ever been in, there has been people guarding the flag, a single person can't just run up and tap it. The best way to do this is to have a *team* of people keep the enemy busy and distracted while one person goes up and taps the flag so the enemy no longer respawns right in your face.
Running an EoTS flag: Your *team* secures the towers (all four if you're dominating, just one if you're losing), while a smaller *team* goes to the middle and runs the flag back for extra points.
Returning a WSG flag: The vast majority of WSG games every battlegroup I have ever played in end up going one way- we take their flag, they take our flag, then 8 people from each team guard the flag carrier while two run out and die for 45 minutes trying to return their teams flag. This achievement encourages you to be the one to return the flag, hence encouraging everyone to go out and play offense. Again, any organized team with proper communication skills is going to dominate the BG by playing the "proper" way as well as get these achievements without even worrying about them.
All i'm seeing there is teamwork, the only "ruining" going on is the already poor organization of PuG BGs, for a day, thats already over. My current battlegroup is already back to exactly how it was before childrens week with maybe one or two people per round *really* fighting to get those achievements.
May 2nd 2009 12:57PM I'm sorry, but all I hear is "Waaah Waaah." Childrens week has been live for *a single day.* Of course 90% of the people interested in the achievement are going to rush to do it the first day. They're also going to have it done in that first day and everything will go back to normal the next. As always, the good players are going to team up to constructively complete these tasks and move on with their lives, and the people who want to put someone on autofollow and get free stuff are going to whine about how they actually have to participate in tasks that are geared towards *winning the BG*. None of those requirements say "let the other team cap your towers." Capping a flag in EOTS is a good thing, as is capturing points in AV/AB and returning a flag in WSG. If anything, the WSG one encourages people to actually go try and get the flag back and not just sit in their own base QQing at everyone else to go get it back. If you don't like PvP, thats fine, thats completely up to you and I respect that. However, nobody said *achievements* were strictly a PvE affair. If the drake means that much to you, you'll suck it up and put your hour of BGs in to get this. Otherwise, nobody is holding you at gunpoint telling you to pvp.
Apr 18th 2009 12:51PM Reread the achievement. It's not Razorscale being brought to the ground only once, but *taking off* only once. You get two 30 second dps periods, cutting your number in half, or about 7k personal dps. Before the hotfix extending the enrage to 10 minutes (up from six), if you *didnt* stop her from taking off a second time, you were guaranteed to hit the enrage and wipe. Therefor the people who managed to beat her got the achievement by default.
Nov 23rd 2007 1:29PM Woot! Free stuff!