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  • Nadril
  • Member Since Nov 26th, 2007

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Joystiq350 Comments
Engadget3 Comments
WoW171 Comments
Massively571 Comments
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Recent Comments:

TERA PvP battlegrounds won't be in at launch, delayed until 'late summer' {Massively}

Mar 30th 2012 9:50PM @hami83 I agree with this. I don't see this "amazing combat" everyone talks about. It's pretty boring and slow. The quest structure is awful.

More so I dont know why we had to wait so long for this.

How do you like your MMOs? Let us know! {Massively}

Feb 22nd 2012 3:53AM I filled it out but it seemed like a silly survey.

The Daily Grind: Do you think MMO exit surveys are a waste of time? {Massively}

Feb 19th 2012 2:26AM I hate these. If I'm unsubscribing I don't give a fuck what you do with your game.

Guild Wars 2 console version confirmed {Massively}

Feb 15th 2012 5:05PM I don't actually care about the console part (especially if it unconfirmed). However news of beta testing around March of April? Oh fuck yes.

Hawken brings pretty multiplayer mech battles to the web Dec. 12 {Joystiq}

Feb 6th 2012 4:58PM So.. could you just invite 3 random emails of yours and get in no matter what?

'Just getting started': Scott Hartsman rallies the RIFT faithful for 2012 {Massively}

Feb 4th 2012 5:36AM If they had some more PvP content besides battlegrounds (or w/e they are in RIFT) I would consider going back for a while until Guild Wars 2 or TERA comes out.

I loved a lot of the concepts of the game, I just quit when I saw how focused the PvP was on just grinding those battlegrounds. The class system was a lot of fun, it was just too bad that it was difficult to find world PvP when I played.

Dark Souls admin suggests PC could happen with a petition {Joystiq}

Jan 8th 2012 3:23PM I would totally buy Dark Souls again if it came out for PC.

BioWare: SWTOR is 'one of the greatest and most ambitious achievements in video game history' {Massively}

Dec 23rd 2011 10:24PM @toychristopher I remember when EQ2 touted that as a major selling point when it came out.

Ask Massively: Not everyone wants to be your friend edition {Massively}

Dec 16th 2011 12:12AM @Daeths The old PK system in Lineage II punished players just fine.

The only difference between the old and new karma system (well, the biggest) is that in the old system when you worked off your karma you also still gained XP. This meant it was viable to be a "red" character. Way back in the day being red meant you had a high chance to drop your gear. NCSoft softened it up in future patches.

Here is the thing though... you don't really understand what kind of game Lineage II is. Sometimes PKing a player is the only good option when they are being a nuisance. Players can still be plenty assholes with the new system, kill stealing is actually a big problem on the servers right now because there is no "I flag, so its mine" system. It used to be that if a guy was stealing your shit you just go kill his ass... these days that is completely not viable to do and because of it the millions of BRs and other players really don't care about KSing.

So the system makes Lineage II less of a "free for all PvP" game and more of a "only PvP if your opponent wants you to" game. It's completely boring and not what Lineage II was and should be. The PvE content of Lineage II is paper fucking thin and it was never a game for non-PvP players to play.

Ask Massively: Not everyone wants to be your friend edition {Massively}

Dec 15th 2011 10:37PM NCSoft fucked Lineage 2's open PvP. It's pretty much impossible to PK someone now if you care at all about ever leveling that character again. Because you don't gain XP while red you end up having to kill like 500 mobs to work off one PK.