Mar 3rd 2009 11:45AM One of my most memorable blunders happened when I decided to run Blackfathom Deeps (depths?). I was soloing it of course, on a level 40 pally for the mount quest. I was glad to have arrived shortly after a group had gone through so I didn't have to kill any mobs in the entryway cavern, just went straight to the instance. Lucky me. I managed to get myself killed somehow by the 20-25ish mobs in there... might have been the crab-those suckers are FAST! anyway... when returning to the instance I panic'd when I jumped down into the pit and remembered that a ghost walked on water. so I was trapped away from my corpse. so I did the next most logical thing, I marched north into Darkshore, positioning myself directly "above" where my corpse had died.... and I couldn't rez, so I petitioned a GM and asked how the heck I was supposed to get my corpse back. I already had a higher level main on another server, horde side, so I knew about most of the game features, but had never run anything where I died in an instance under water... turns out if you look directly down you will sink. the GM told me to go spirit rez, and with the customary "have a nice day" left me very unhappily trecking back across Darkshore to the angel lady.
Jan 19th 2009 4:47PM "1. They don't have totems. 2. They can have pets. 3. They can spec to transform into a ghoul after they die and finish off a close fight. 4. They start with a full set of blues at 55. 5. They can tank. 6. Do i really need to keep going?"
Shamans have elemental totems that let them have pets as well as the enhancement shaman wolf pets that last for a little while. When they die a shaman can self resurrect to finish off a close fight. I'm sure that I can find a shaman who has tanked... Stranger things have happened. So the real defining factors that make DK better than a shaman is that they don't have totems and that they start with a full set of blues at 55. Let's just ditch the totem comment cuz face it, that was just silliness. Honestly, imo the only reason we can call them anything "better" (and only marginally so) is cuz they don't make you level the first 55 levels and you get some usable gear to start out with at that higher level. I'm going with that as the main thing that makes them "hero classes".
Jan 19th 2009 4:20PM I told him to set his second spec to dps so that if the tank slot is filled he could just dps. I agree with you as well though, there are tons of shortages right now in the tank category.
Jan 19th 2009 4:18PM Sounds like you need a good guild and some real friends to play with. And dual specs. Cuz if you can't pug as a tank then you could always switch to dps warrior spec. and put on your dps gear. :D
Jan 19th 2009 4:12PM So your complaint is that they are giving us new abilities that we don't already have and that will make the classes less distinct? I beg to differ. We are going to have nothing we don't already have as far as abilities go, just better access to the ones that we have. Access to abilities doesn't make us any more or less distinct than we already are.
Jan 19th 2009 4:09PM agreeing with the guy above me. I love healing and I love dps. Since I'm one of only a very few shamans in my guild I've been able to pick up a lot of gear I'd never thought I'd get and I'm able to do heroics and up easily in my offspec set of gear. Though my main function is healing, the questing aspect is rather tough due to a shaman's offensive spell mana consumption. Since you have a druid you probably don't know too much about that, so I'll excuse you for it. Also for making a generalization about every other class that you haven't played. Dual specs is a way to make it easier for those of us who like to do multiple things to be able to do multiple things. I'm going to venture a guess that I'm sure would be supported by the large majority of wow players and say that No spec is perfect for ALL things, thus multiple specs is a viable solution for making it easier for every person to have a second spec available. And if you personally feel you have the best spec for what you do, then maybe just realize that not everyone is as satisfied as you... actually once again I will say that many wow players aren't satisfied and and thus a solution being presented is a good thing. If it doesn't benefit you, sir, rest assured that those of us who will benefit from it would appreciate you keeping your "I'm perfect, look at me" attitude to yourself. :D
Jan 19th 2009 3:59PM Gold is definitely the issue for me. In my guild I (as a resto shaman) recently was asked to help a fledgeling healer along, and since I don't happen to have a second toon at 80 yet, I was respeccing to dps to tag along and help the other shaman who had been dps his whole playing time but wanted to learn healing with pointers and stuff. That only had to happen like twice till he was good, but at the same time I realized there were quite a few quests that I had skipped since I had instance leveled a lot due to resto's heavy mana drain when casting offensive spells. So in between running instances and then raids I would spec back and forth, even at 80. So that added a couple respecs. Then I was running as a resto shaman through heroic CoS and Greed dropped(or is it Pride? dangit, can't remember which one is the drop and which one I had to buy). I had some extra badges cuz I already had gotten the tier chest and gloves and run Nax, getting a shield and some other pieces... (Other than my fledgeling shaman healer friend, i'm the only shaman that uses the spellpower gear)... anyway, after pickign up that beauty and it's partner, I specced enhance just to try them out cuz they look so cool. Let's face it, all this respeccing cost me a ton. If Dual Specs can cut that expense down, I'm all for it. If they can save the time that I have to go back and re-click all the talent trees AGAIN, I'd love it. I mean honestly, what's the downside? Is there any actual downside? or are people just complaining cuz their particular class wouldn't benefit as much as some others? Come on! Why you gonna hate on an idea that your guildmates and friendmates would benefit so much from?
Jan 15th 2009 2:54PM its stlil not fixed as of now
Jan 15th 2009 10:29AM It is so true that the Priest fills whatever roll isn't filled by pally shaman or druid. Basically our guild looks for healers in other classes first and if one of them cant' be found then we plug a priest in the hole and continue going. For example, in a ten man raid we prefer a shaman/pally combo for raid and tank healing. Or a druid/pally. In five mans we take a shaman or a druid. If we can't find either of them then the pally is up to bat. Priests really get the shaft cuz they are the last picked for any healing role. (I have a shaman and a priest both for healing, and my priest is still not 80 cuz I spend so much time on my shaman healing stuff)