Sep 16th 2010 4:00AM Ahhh... AO. What a game. I'm almost inspired to re-download it to wallow in nostalgia for a while.
Brilliant background, atmospheric world, fantastic community and GMs that responded to player action. It was the first and the best.
And whilst I loved Shadowlands for its vision and cohesive art, the gated content let it down.
Still, fond fond memories.
Apr 19th 2010 4:28AM I'd like to suggest that you write an article on the politics of Eve. Politics and diplomacy can have such a large effect on the game, and on the day to day lives of its players, that it could use some explanation. It's present in every area of the game, from 0.0 to Hi-sec, and in insight into the way it works would be welcome.
If you wanted to extend the article, interviews with Diplomatic directors from some of the more influential corps would be nice to see too.
Sep 10th 2009 5:20AM I find it somewhat worrying that, in a screenshot for a game aimed at kids, there's a toon called "Studmuffin". Sure, it's not the most offensive name in the history of online gaming, but still. It would certainly give me cause for pause were my daughter old enough to play the game (luckily for me she's not, and seems mostly to be transfixed by Eve Online).
Sep 7th 2009 10:53AM Well, in complete opposition to the majority, I have hope that this might provide an interesting twist on the regular MMO fare. Sure, it's likely to have lots of FedEx and 10rat quest types; grind is a pre-req for most avatar driven MMOs these days - but I'd expect to see heavy use of instancing and story to try and keep it a little fresh. I'm hoping for a game that parallels and is inspired by White Wolf's RPG Hunter:The Reckoning.
As to Funcom, well, their track record on launches is not the best, but AO turned into one of the most interesting and interactive of MMOs after it got over its initial clusterfek launch. One thing that FC have always been strong on is developing background and story, so I'd hope to see this carry over into TSW.
Of course, giving it the benefit of the doubt now does offer the unparallelled opportunity for disappointment later - but i'm just a glass-half-full kinda person.
Nov 13th 2008 1:34PM Here's a comment to try to win me a lovely CE
Nov 12th 2008 7:26AM A comment in the hope of winning, and a link to my own blog, cos I'm a self publicist!
Nov 7th 2008 4:08AM I do. But then I'm a survivaholic.
Nick S' reply illustrates exactly why I don't play in Beta tests of games that I'm sure I'll want to play in live form (and actually turned down a beta key for wrath for exactly that reason). I love Explosive shot, in its current form, as I've never had anything else to compare it with.
Sure, Survival dps is slightly lacklustre at the moment (but I am still topping the damage meters in current 10-man content). And there's a _lot_ of room for improvement; but it's still big fun, and the ability to chain trap indefinitely is certainly a boon in instance teams as well as solo.
Oct 13th 2008 1:06PM Nice article, and reasonable appraisals of the talents I think. I mostly agree with your logic.
Couple of little things tho.
Noxious stings. The serpent sting part of it adds 3% to all your damage on a stung target. So 3% extra over a boss fight, I'm thinking is a good call. I'd not take it over Careful Aim, but the build I'm looking at has room for both.
Expose weakness. As a Kara/ZA/BoJ geared survival hunter, raid buffed, I am able to get 1000 Agility. That's 250 AP extra for me, when EW is up. Sure, it's been nerfed harder than any other ability we have, but 250AP is still 250AP, and constitutes a reasonable self buff. A couple of points in there, with a decent crit rate, and its a good dps boost, I think. Sure, i'll weep tears of loss everytime it procs, but it's not so bad it deserves to be left out.
Mar 7th 2008 6:32AM As a survival hunter, I find that my biggest problem is lack of burst dps. Especially in 3v3, it seems that you only get a very few seconds before your target gets out of sight, and has a heal thrown onto him. I can CC the opposition, and keep their healer out of action for a few seconds, but all of this is worthless if i can't kill my focus target.
Now, clearly, this is a result of choosing a sub-optimal spec for Arenas. My MM and BM colleagues both have much more chance of prospering, as they are much less reliant on crits than us survivalists. However, we should have a way of being something other than a liability in Arena.
My vote would go for some sort of resilience reducing ability, kinda like a mortal strike to wipe off the effectiveness of resilience, and give us a chance to do that burst damage that we so desperately need. Not only would that be a buff to us, but to the other dps on our team, and make us a bit more useful to have.
Jan 14th 2008 9:37AM Kara attunement is no great shakes, once you've geared up to a level that is about right for the start of Kara, but it does require a degree of competance and ability in playing your class that stands you in good stead for Kara encounters. I'm on my 3rd attunement now, and it's pretty straightforward to speed through by just doing the instances up to the key; but also leaves the opportuity to do the entire instance if your toons will benefit from the drops.