Nov 24th 2008 8:34AM Drak'Tharon is probably my favourite so far - the mechanics of the last fight make it a real hoot.
Did Violet Hold today for the first time. A 3-boss instance in the city that takes 30 minutes? That's going to be a badge farm. The random boss selection will keep in fresh,too.
Overal, comparing with the BC instances, the trash/boss ratio is far better, and the variety of boss mechanics is a joy.
The visual environments in the instances are deeply impressive. Once you've cleared an instance, it's worth spending a few minutes just soaking it in.
Off to Gun'drak tomorrow.
Nov 12th 2008 10:03PM Pity us poor saps in Australia - almost a whole day to go yet. The release here is on the 14th.
Hey ho - have to settle for an absolutely final Kara run...
Nov 12th 2008 7:12AM VVVVVVV
Nov 10th 2008 7:31AM wheeee!
Nov 6th 2008 4:48PM Want want want a polar bear.
Oct 30th 2008 6:21PM I agree that capping the stables is necessary. The problems start when Horde attack it. In many groups, people rush back to defend 'our' node, and end up losing two others, getting into a pitched fight, then losing the stables anyway. Down three nodes.
It's better to focus on the blacksmith, then radiate out from there.
Oct 30th 2008 5:50PM I always end up with players who insist, at any cost, on holding the stables, because it's 'our' node. Doesn't matter what's happening on the rest of the field. I can only assume they have a Special Relationship with one of the donkeys.
Better groups cap and abandon the stables, grab the blacksmith and one of mone/lumber mill, then opportistically take the other one and the farm. This leaves the horde with the stables, miles from doing any real damage.
In general, if Alliance are holding the stables. they're losing.
Oct 23rd 2008 7:43PM Having levelled up Demonology all the way, I've just respecced Affliction, and it rocks. Against multiple targets I am dishing out so much damage it should be illegal.
I miss my Felguard, though.